Adrift from Valushkia

Coolness★★★★★★★★★★17%
​Greeting Comrade #4448869​. If I am not here when you awake, the lifeboat from our Grand Spacefaring Vessel has left without me. Remember your Party spirit and work together to operate the FSKY system. As you are a proud Valushkian you will not have any trouble being saved. You just need to use our glorious FSKY system and follow the instructions...

_________

Made by Glen Willis from Miserable Pawn Games for LDJam 37. The theme was "One Room" and this was my first try at a 3D game in a jam. This really emphasised that I need to work on 3D modelling, texturing and working out how to animation. Maybe better scoping as well.
The game originally started as a homage to the Apollo computer and associated DSKY system (from reading Digital Apollo: Human and Machine in Spaceflight, an interesting book to read actually about the differing views about the roles of humans in a high tech system). I had also read The Hunt for Red October which influenced my fake country and theme.

Nobody has play tested this other than me but it is possible to win. Maybe the win logic only makes sense in my twisted mind. I was going to make it so that you could do something you could no longer win (like the games of yore) but I fear that may leave a bad impression. You can insta-lose though which I've always found funny. Some things aren't implemented properly but I'm just glad to get a game that you can finish.

Music taken from http://www.whatfunk.com/​ (shhh...​ altered by me slightly ) and sound effects taken from Sonniss.com - GDC - Game Audio Bundle​.
Genres: puzzle

Comments3

Dev Dennis
Dev Dennis15 Dec 2016, 18:06
I gave it ago, and the settings seems nice, but it was hard to figure out what to do, and the screen GUI was to wide so I couldn't see all the text. Great effort!
Logicon18 Dec 2016, 23:57
I personally loved this game and think more people should investigate the manual-based programming puzzle communist spaceship genre.
Conk
Conk27 Dec 2016, 13:01
I like the concept and the puzzle aspects but felt executing commands with the result being a code that was quite vague a little bit too tedious. However, the engine sound turning on is a good use of feedback. Not much art but very consistent. Solid overall, good job (:

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