Alone
‘Alone’ is a short story game.
Development / design / writing / voice acting by Daniel Black.
Art by Ben Moss.
Audio / design / writing / voice acting by Robert Shaffer.
Made without a single line of code using Adventure Creator for Unity.
Development / design / writing / voice acting by Daniel Black.
Art by Ben Moss.
Audio / design / writing / voice acting by Robert Shaffer.
Made without a single line of code using Adventure Creator for Unity.
Genres: adventure



Comments20
Favorite line:
"You can't go to cornwall and not go in one cave."
"I can go to cornwall and not go in one cave!"
Also what kinda kid wants to be an accountant, lol :).
Excellent !
You can improve the audio and the graphics at some point but overall not bad!
And please go and try out my game!
Other than that it's awesome.
I'll definitely remember this one.
The mood was spot on too.
Nice entry!
Good job
The story here got quite atmospheric in the end and I do like the transition from the cabin to the cave. It would have been even more poignant if it started from a room in a city with an Xbox and other niceties and then transitioned to the cabin and lastly to the cave.
All is good, except for the lack interactivity. This would have worked as an animation just as well, I'm sorry but it is true. If the level of interactivity is that of turning the page then quite frankly something is amiss.
So what could you add then? Well here are a few ideas:
- Preparation for the trip. Starting in the city apartment you could pack a certain amount of items with you. Some of which you would have to leave behind on the way to the cabin (useless and heavy) and others might even come in handy later (flashlight, pocket knife, etc). This kind of interactivity doesn't have to change the outcome of the story, but it adds a layer of personality to the story for the player. For instance, if you choose to take the XBox with you, your friend will find you a bit weird.
- Choices on the trip. Once again, in the end you will make it to the cabin, but the way there might contain some excitement like fishing down at the lake, a confrontation with a bear or nothing much at all. Variety like this adds to the uniqueness of the story, which is one of those things only interactive media can achieve.
- What happens in the cave? You could write multiple scenarios for the two protagonists to split up. Cave in, broken leg, wolves? There are a lot of possibilities and the choices taken so far can lead to different endings.
Now, of course, these kind of additions require a lot of work and there isn't necessary enough time in a jam to implement them, but I would say that they are necessary for doing something novel and interesting with interactive media. Linearity is done much better by non-interactive media to begin with.
Another issue might be programming. I've never heard of Adventure Creator, but if using it requires no coding skill whatsoever then I cannot say if features like these are doable or not.
Don't take this the wrong way, for what you ended up with is well made. It just could have been much, much more.
great voice acting, love the mood.