Alter Void
You're lost in space.
Alter your environment to exit this strange world.
___________________________________________
Control:
-Move : A/D
-Jump : Space
-Translation : left click
- Rotation : Q/E
- Symetrie : right click
-Rewind : R
- Dezoom : F
___________________________________________
Made in 72h
Theme : One Room
__________________________________________
EDIT : Please read this, and even more if you had problems/bug with our game ! :)
We are aware that the controls are actually really bad with the keyboard ! In fact, we have designed the entire mapping for xbox controller, and hadn't enough time to make it ergonomic for keyboard...
So please, if you can, enjoy the game with a xbox360/xboxOne controller, the experience is not the same, we swear ! :D
Here are the controls with it, if they do not appear on game :
- A : Jump
- X : Translation
- B : Symmetry
- Y : Rewind
- LT/RT : Rotations
- Start : Menu
- Select : Dezoom
Another problem is you can go to menu by pressing echap, but we didn't realize it was not working on WebGL... (you can however press start button on xbox controller)
The menu gives you the possibility to retry any level, and navigates among them, to replay.
The door that seems not to work is a bug, and a way to resolve it, is to retry the level until the door lets you pass. (you can also try to go back to the level selector, and choose the next level (the last you unlocked). It should unlock it when you are on the door.)
We do know it's a bit frustrating, and we are sorry for it, but believe us, there is a surprise a bit later ! :))
Finally, we are truly sorry our GUI isn't that obvious, we wanted to make something way more neat, and enjoyable, (for example make more obvious that you have no more powers) but, again, we hadn't enough time !
We see all of your nice comments, and we truly thank you !
And if you want to see more of our games, please go to our Facebook page : FafaStudio ( https://www.facebook.com/fafastud/?fref=ts )
__________________________________________
Team:
https://www.facebook.com/fafastud/
Axel Garcia : Coding
Jean Claisse : Sounddesign, leveldesign
Hugo Bombail : Art, coding
Antoine Berthiaume-Dutil : Coding
Hugo Rodriguez : Character
Nicolas Velge : Coding
Floriant Benethau : Coding
Alter your environment to exit this strange world.
___________________________________________
Control:
-Move : A/D
-Jump : Space
-Translation : left click
- Rotation : Q/E
- Symetrie : right click
-Rewind : R
- Dezoom : F
___________________________________________
Made in 72h
Theme : One Room
__________________________________________
EDIT : Please read this, and even more if you had problems/bug with our game ! :)
We are aware that the controls are actually really bad with the keyboard ! In fact, we have designed the entire mapping for xbox controller, and hadn't enough time to make it ergonomic for keyboard...
So please, if you can, enjoy the game with a xbox360/xboxOne controller, the experience is not the same, we swear ! :D
Here are the controls with it, if they do not appear on game :
- A : Jump
- X : Translation
- B : Symmetry
- Y : Rewind
- LT/RT : Rotations
- Start : Menu
- Select : Dezoom
Another problem is you can go to menu by pressing echap, but we didn't realize it was not working on WebGL... (you can however press start button on xbox controller)
The menu gives you the possibility to retry any level, and navigates among them, to replay.
The door that seems not to work is a bug, and a way to resolve it, is to retry the level until the door lets you pass. (you can also try to go back to the level selector, and choose the next level (the last you unlocked). It should unlock it when you are on the door.)
We do know it's a bit frustrating, and we are sorry for it, but believe us, there is a surprise a bit later ! :))
Finally, we are truly sorry our GUI isn't that obvious, we wanted to make something way more neat, and enjoyable, (for example make more obvious that you have no more powers) but, again, we hadn't enough time !
We see all of your nice comments, and we truly thank you !
And if you want to see more of our games, please go to our Facebook page : FafaStudio ( https://www.facebook.com/fafastud/?fref=ts )
__________________________________________
Team:
https://www.facebook.com/fafastud/
Axel Garcia : Coding
Jean Claisse : Sounddesign, leveldesign
Hugo Bombail : Art, coding
Antoine Berthiaume-Dutil : Coding
Hugo Rodriguez : Character
Nicolas Velge : Coding
Floriant Benethau : Coding
Genres: platformer
Tools: Unity
Comments27
Dogeveloper13 Dec 2016, 06:19
Cool mechanics and nice art style. Basically everything is awesome.
BUNN1E513 Dec 2016, 06:20
That's a really cool concept! However, it's always a little confusing where the room will go when I translate it.

quiv13 Dec 2016, 06:26
That is a wonderful game mechanic, as well as the graphics and sounds to go with it. Very well done! Awesome puzzle game!

p1x3lruckus13 Dec 2016, 06:26
I have no idea what i'm doing, I struggle to understand how much the room moves when I click, Sweet graphics though

Thought Reactor13 Dec 2016, 18:39
Pretty fun. A little confusing, but once you figure it out it's quite a treat. Good submission!

Hjalte50013 Dec 2016, 18:43
Moving the room was a bit confusing sometimes but I really liked all the mechanics and how you used them.

schizoid2k13 Dec 2016, 18:44
Interesting. I do like it... makes you think a few moves in advance in order to get through it.

Birke13 Dec 2016, 22:35
I got a memory allocation error from the WebGL build so played the Windows version instead. Very nice use of the theme. A bit hard to aim where the room will go when you click. Would be nice with a ghost outline for that.

David Cookie15 Dec 2016, 18:39
That's a really neat idea for this theme! A little hard to predict where your room will teleport, but except from that, it's really polished and there's a nice atmosphere.
Well done!
Well done!
Greek8516 Dec 2016, 10:09
oh! Nice! And it's also online! Can I find it on indiexpo? I'm making videos about the games of this Jam, but only about the games hosted also on indiexpo! Tell me if you will add it, so I can include it in my next video ;)
Eggplant16 Dec 2016, 18:57
It was fun! The mechanics were good. It took a little bit for me to get used to moving the room but I figured it out. I like the art as well.

Meta-link17 Dec 2016, 00:02
Actually a good idea, but the core mechanic is a little bit hard to understand.
But it's a great game, good job !
But it's a great game, good job !

pixelpotions18 Dec 2016, 13:21
Good puzzler, mechanic of the translation was confusing at first but after I got the hang of it was a fun way of interacting with the enviroment! Enjoyed the amount and variety of levels! Good job. :)

aeveis21 Dec 2016, 04:33
Very nice! I got pretty confused with the translation but then realized I needed to move. I didn't use reflect much since it seemed like I couldn't change where it reflected. I couldn't get to the shinies in 12 and 24. I liked the last level though, it was a nice change up! Keep up the good work!

PeachTreeOath21 Dec 2016, 05:54
Amazing game, very creative!
Zambini21 Dec 2016, 06:53
Tons of fun! Love this mechanic. I'm not great at puzzle games but I still really enjoyed this one!

oab21 Dec 2016, 07:05
Nice gameplay. Confusing with many control buttons. :)

SeaDads21 Dec 2016, 07:36
Really interesting game, well done!
Linear21 Dec 2016, 08:28
Once I finally got the hang of the mechanics, this was actually pretty enjoyable!

HuvaaKoodia21 Dec 2016, 08:44
There are enough mechanics here for a solid puzzle, but the limitations of the very first ability are not explained well enough, which is why some people, me included, had trouble figuring it out initially.
Here's how I would change the UI to overcome this issue:
- Add each GUI element one by one when the correspoding ability is introduced. So in the first level you have no visible GUI elements, in the second level the rewind and the translate elements are added, etc.
- When an ability, like the translate, is used without sufficient energy (or whatever you'd call it) the energy number needs to be highlighted and a special error sound played. This way it becomes extremely obvious that there's a limited amount of uses per ability per level.
Other than that you did a good job. There's plenty of levels as well, which is impressive.
Here's how I would change the UI to overcome this issue:
- Add each GUI element one by one when the correspoding ability is introduced. So in the first level you have no visible GUI elements, in the second level the rewind and the translate elements are added, etc.
- When an ability, like the translate, is used without sufficient energy (or whatever you'd call it) the energy number needs to be highlighted and a special error sound played. This way it becomes extremely obvious that there's a limited amount of uses per ability per level.
Other than that you did a good job. There's plenty of levels as well, which is impressive.
Mr MadCat21 Dec 2016, 14:36
Very cool game.
Great atmoshpere. Smooth controls.
Three minor suggestions for improvement:
- make the player aware of the number of uses allowed for each other. Took me several levels to realize thet there were numbers on the abilities.
- in what I guess was the last level, a transition to a victory screen would be cool. For me, it just seemed like the door was not working. I had unlocked it but it wouldn't react to my character. (I played the WebGL Version, maybe its a bug, I don't know.)
- add a button to get back to the menu. (Maybe I just didn't find it, in that case make it more obvious)
But this is simply one of the best games I have played this LD. Great work.
Great atmoshpere. Smooth controls.
Three minor suggestions for improvement:
- make the player aware of the number of uses allowed for each other. Took me several levels to realize thet there were numbers on the abilities.
- in what I guess was the last level, a transition to a victory screen would be cool. For me, it just seemed like the door was not working. I had unlocked it but it wouldn't react to my character. (I played the WebGL Version, maybe its a bug, I don't know.)
- add a button to get back to the menu. (Maybe I just didn't find it, in that case make it more obvious)
But this is simply one of the best games I have played this LD. Great work.

sollinxp22 Dec 2016, 01:19
the mechanics is pretty original, I love puzzle games and this entry was the most innovative and harder so far!
Intelli-Gents22 Dec 2016, 03:49
Really cool concept. I really liked the art style and atmosphere

emmelineprufrock22 Dec 2016, 03:51
Really interesting mechanic and delivery of the theme. I liked how you had to manipulate the world to create an effect.
Tezra22 Dec 2016, 08:28
I couldn't really figure out how much or where exactly the room moves to whenever I do a left click or a left+right click. Aside from that confusion I really like the concept of the game. I had fun trying to figure out where to go next and try to grab the gold orb before exiting.

Flaterectomy26 Dec 2016, 23:06
A nifty puzzler with mechanics that really suit the theme very well-the best utility of the theme I have seen so far I think. Unfortunately, I could not figure out the exact method of moving the room reliably. I got stuck at one point where the room just didn't move to the door.
Cute art style, suitable music and sound effects. Nice job!
Cute art style, suitable music and sound effects. Nice job!



Loved it:)