An Intergalactic Quest For Interior Walls
A puzzle game where one room is never the solution.
For some strange reason, you are aboard a ship (trust me, it is a space ship), with items scattered around. You must place down interior walls in such a way, that you can organise your ship into rooms containing all of a certain item (and only that item).
WASD (or other for some keyboard layouts) to move
Left click to place wall
Right click to destroy wall
Escape to return to menu (not tested on all keyboard layouts)
The original intention was to have a slightly surreal, comedic sci-fi styled game, though we were unable to complete the artwork for this.
This game was a real push to get out of the door on time (and in its current state it's still debatable as to whether I actually managed to do that). After starting one project on Saturday, and realising it would be impossible to complete before the deadline, this was the fresh start on Sunday that I felt was more achievable. Unfortunately, we were unable to get all of the art assets for the game, so it does look a little bland, and the menus were made in around half an hour I believe.
For some strange reason, you are aboard a ship (trust me, it is a space ship), with items scattered around. You must place down interior walls in such a way, that you can organise your ship into rooms containing all of a certain item (and only that item).
WASD (or other for some keyboard layouts) to move
Left click to place wall
Right click to destroy wall
Escape to return to menu (not tested on all keyboard layouts)
The original intention was to have a slightly surreal, comedic sci-fi styled game, though we were unable to complete the artwork for this.
This game was a real push to get out of the door on time (and in its current state it's still debatable as to whether I actually managed to do that). After starting one project on Saturday, and realising it would be impossible to complete before the deadline, this was the fresh start on Sunday that I felt was more achievable. Unfortunately, we were unable to get all of the art assets for the game, so it does look a little bland, and the menus were made in around half an hour I believe.


Comments10
I really enjoyed the feeling of going from [looking at a blank room with scattered dots] to [making adjustments to the walls as I realized I needed to reroute]
the game doesn't really run well though. it lags every time i place a wall
otherwise i thought it was fun. nice job!
@torcado Thanks, I hadn't noticed any lag when I was testing, but I'm pretty sure I know why you were getting it. The level calculation/wall placement is optimised about as well as a 600ft tall pint glass. (It actually replaces all items upon change)
@Jimbly During production, I did notice a lot of worrying similarities to that game where you join the dots with lines and whatnot. If I were to expand the game further I think I'd focus more on abstract room shapes, and many items to surround.
Creating and removing walls works, and graphics look nice (thumbs up for 3D). Movement is good. I have no idea how to complete a level?
Palmish:
Had to re-read the description to figure out it out. After that, it was fun but not really challenging. I played all four levels without ever having to go back and rethink a solution. Moving the cylinder within range to place walls is an interesting idea. It could add to the challenge of the puzzle as you have to avoid painting yourself into a corner, but it mostly it just slowed me down.
I liked the music and the space backdrop, but the game looks very bland with those default Unity shapes.
My music got crazier and crazier as time went on, perhaps things are stacking on top of each other unintentionally?