Anne Frankly, I Did Not See That Family

Coolness★★★★★★★★★★10%
In the heat of the Holocaust, join Anne Frank and her family as they hide from SS soldiers in their attic room.

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Although technically it's two rooms, the top room is the "one room". Your family members' noise meters rise when they are near each other (and talking too loudly!) Anne is controllable with the directional arrows. Press space when near family members to shush them if they're being too loud. If one of their noise meters reaches the last red tick, you lose.

Made by Lyzzi Brooks (https://twitter.com/Lyzzi_Lightyear) using Phaser.io

Comments3

masoud.pezeshkzade
masoud.pezeshkzade14 Dec 2016, 15:55
Great art,but if you provide in game help,will better.
SecondDimension
SecondDimension16 Dec 2016, 13:55
Really nice idea and great graphics. Was it possible to finish? I played for a long time but nothing happened.
DoubtfulGames
DoubtfulGames17 Dec 2016, 05:36
I like the semi-history theme, but the gameplay is a little rough. Could use a few more things to actually make it fun. But a good start! And I liked the pixel art.

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