AREA 51
MADE BY MEGALINK, BONECRUSHER and JACKASS
STORY
You play as a Cyborg Alien Cowboy from the future who has come back in time to stop a mass outbreak of aliens who are escaping from Area 51 and save the world from the destruction.
GAMEPLAY
Explore through Area 51 while destroying all extra terrestrial life forms that are escaping, use the mouse to shoot and WASD keys to move around. You can pickup/buy items by pressing E.
INFO
This game is 5-8 Minutes in length and features up to 4 alien bosses, the theme 'One Room' is involved with this game as instead of each area being one big map, it is all split up into one room at a time that the player must traverse. All the music in this game was made by Jackass, but wasn't made during the 72 hour time period, hence why the Audio rating is disabled.
STORY
You play as a Cyborg Alien Cowboy from the future who has come back in time to stop a mass outbreak of aliens who are escaping from Area 51 and save the world from the destruction.
GAMEPLAY
Explore through Area 51 while destroying all extra terrestrial life forms that are escaping, use the mouse to shoot and WASD keys to move around. You can pickup/buy items by pressing E.
INFO
This game is 5-8 Minutes in length and features up to 4 alien bosses, the theme 'One Room' is involved with this game as instead of each area being one big map, it is all split up into one room at a time that the player must traverse. All the music in this game was made by Jackass, but wasn't made during the 72 hour time period, hence why the Audio rating is disabled.



Comments49
Thankyou for the contructive critism. :)
There is an impressive amount of content in the game, such as the cool boss-fights.
It was quite hard, but that's the point of of these kind of games.
Well done! :)
Recommendation is to make the enemies stand out from the background a bit more.
Oh! I also appreciate that enemies respawn in rooms after you kill them. Helps with farming if you want to change weapons. Good job.
I wish either my hitbox was smaller or the enemy bullets were slower, got pretty hard to dodge when fighting in corridors.
~Random-storykeeper
- Increase the visibility of the enemies (either by having them much brighter than the background or giving the player a cone of vision where they are bright) as it's super unclear what to aim at atm
- Slow down the bullets to making dodging more rewarding than hiding around corners
- A better variety of weapons would be nice as it gives more choice than just guns with slightly different firing speeds/patterns (it's unclear if they do more or less damage, the HMG seemed to be crazy good compared to the assault rifle for example) and give the player an inventory so you can switch between weapons.
Good job!