Ludum Dare #37compo
Arena 3000
Arena 3000
An Entry for Ludum Dare 37 Compo.
Build/Drawn/Recorded in 48 Hours (and it shows)
Set in a dystopian future, the roman gladiatorial battles have been resurrected.
Fight For your freedom.
Controls - Arrow keys to move/change direction
Space/mouse click to fire in your current direction
ChangeLog
-Post submission bug fix
On GameOver audio effect was being triggered multiple times resulting in horrible distortion - quick fix - version on itch io updated.
All other bugs/features sadly left in.
-updated the embedded link for itch io web version so it actually works, better late than never.
(thanks to TitoMakaniJr for the tip)
Post LD Version added with the features that didn't make it into the submission: Trapdoor hazards, health pickups, Boss fight, ending, controller support, various balancing adjustments and bug fixes.
See Itch IO for Both original version (Arena3000 Original LD version.zip) and Post LD Version Arena300_PostLDVersion.zip as downloads
Embedded web version on Itch page is Post LD version.
Embedded web version on Ludum Dare page is original submission (use this or original windows download from itch io if rating).
Thanks For playing
An Entry for Ludum Dare 37 Compo.
Build/Drawn/Recorded in 48 Hours (and it shows)
Set in a dystopian future, the roman gladiatorial battles have been resurrected.
Fight For your freedom.
Controls - Arrow keys to move/change direction
Space/mouse click to fire in your current direction
ChangeLog
-Post submission bug fix
On GameOver audio effect was being triggered multiple times resulting in horrible distortion - quick fix - version on itch io updated.
All other bugs/features sadly left in.
-updated the embedded link for itch io web version so it actually works, better late than never.
(thanks to TitoMakaniJr for the tip)
Post LD Version added with the features that didn't make it into the submission: Trapdoor hazards, health pickups, Boss fight, ending, controller support, various balancing adjustments and bug fixes.
See Itch IO for Both original version (Arena3000 Original LD version.zip) and Post LD Version Arena300_PostLDVersion.zip as downloads
Embedded web version on Itch page is Post LD version.
Embedded web version on Ludum Dare page is original submission (use this or original windows download from itch io if rating).
Thanks For playing



Comments32
Otherwise the idea was fun, the music was pretty good too.
Still a good entry though :) Just wish it has a little more polish.
Maybe some hazzards on the arena would make it interesting!
Good work!
The player could use a bit of an increase in movement. Those pitchforks are fast as bullets compared to the player speed. Maybe some visual cue would help to alert when it is going to throw.
Solid wave based sota-twinstick shooter base that you could build from if you wanted to expand this concept
The controls felt a little bit weird for me, but I got the hang of it easily. Overall, nice job!
I had fun up until then!
However, it was pretty difficult. I'm not entirely sure why - I think that it has to do with the fact that your fire rate and movement are both slow and you only get two hits before you die.
Also, for some reason, sometimes when I try to restart (by pushing space twice) I will immediately be dead, and have to restart again - is there some other way I'm supposed to restart?
Nice effort on the audio effects for just 48h!
I love the fence sfx :D
I guess the game could gain quite a bit if you could fire and walk in different directions.
I love the custom sound effects.
This is a game that would greatly benefit from some of the ideas presented in the youtube video "The Art of Screenshake".
Good job.
For this type of genre, I prefer to have a twin-stick mechanic for shooting. I know it adopts a classic style for shooting, etc., maybe I kinda got too used to twin-stick shooters :P.
Great work, nice one for compo! :)