
Arm's Reach
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Update! We spent the last 3 weeks working on a post-jam version, now with gameplay! Check it out!
Windows:
https://s3.amazonaws.com/krowocstudios.com/LD37/Builds/Windows/ArmsReach_PostJam_Windows.zip
Mac:
https://s3.amazonaws.com/krowocstudios.com/LD37/Builds/Mac/ArmsReach_PostJam_Mac.app.zip
Adding a Web version, runs much better than the old one!
https://s3.amazonaws.com/krowocstudios.com/LD37/Builds/WebGL/Reach1.0/index.html
NOTE! The web version may run slow. If it does, please download the standalone version, which looks much better anyway. Let me know if there are issues with the Linux version.
- Arm's Reach -
Confined within the inner sanctum of an evil fortress, an ancient monster reaches out into the darkness with hideous tentacles, searching for unwary warriors in a desperate bid to free himself and his villainous partner from their dungeon prison, by feeding upon heroic souls.
You must slay these foes before they can destroy you once and for all, or before they reach your partner, in their misguided goal of saving her. And, while you're at it, this dungeon has plenty of treasure for the clever monster -- if you can grab it before the pesky thieves do.
CONTROLS:
1/2/3: Choose one of your three tentacles
Q/E: Cycle to next/previous tentacle
WASD / Arrow Keys: Move your tentacle
Space Bar: Grab enemies
(Controller)
Left Stick: Steer Tentacle
LB / RB: Cycle to next/previous tentacle
X/Y/B: Select Left/Middle/Right Tentacle
A: Grab enemies
TEAM NOTES:
We decided to challenge ourselves to do something ambitious this LD. All assets, artwork, music, and code were made during the jam. It's not as finished as we'd like, but we're very proud of what's here, and hope it demonstrates the goals of the project in the days ahead. We had so much fun this weekend!
Stay tuned for a post-jam edition, with lots of new features, gameplay, and story scenes to come.
Adam Silcott: Code, Art
Greg Lord: 3D Models, Animation, Music
Ian Lane: Code, Animatics
Melanie Judd: 2D Art, Character Design (https://www.instagram.com/inkystache/)
Ricky McCallum: 3D Art
*Update 1* Fixed broken win conditions
*Update 2* Fixed broken intro scene
Windows:
https://s3.amazonaws.com/krowocstudios.com/LD37/Builds/Windows/ArmsReach_PostJam_Windows.zip
Mac:
https://s3.amazonaws.com/krowocstudios.com/LD37/Builds/Mac/ArmsReach_PostJam_Mac.app.zip
Adding a Web version, runs much better than the old one!
https://s3.amazonaws.com/krowocstudios.com/LD37/Builds/WebGL/Reach1.0/index.html
NOTE! The web version may run slow. If it does, please download the standalone version, which looks much better anyway. Let me know if there are issues with the Linux version.
- Arm's Reach -
Confined within the inner sanctum of an evil fortress, an ancient monster reaches out into the darkness with hideous tentacles, searching for unwary warriors in a desperate bid to free himself and his villainous partner from their dungeon prison, by feeding upon heroic souls.
You must slay these foes before they can destroy you once and for all, or before they reach your partner, in their misguided goal of saving her. And, while you're at it, this dungeon has plenty of treasure for the clever monster -- if you can grab it before the pesky thieves do.
CONTROLS:
1/2/3: Choose one of your three tentacles
Q/E: Cycle to next/previous tentacle
WASD / Arrow Keys: Move your tentacle
Space Bar: Grab enemies
(Controller)
Left Stick: Steer Tentacle
LB / RB: Cycle to next/previous tentacle
X/Y/B: Select Left/Middle/Right Tentacle
A: Grab enemies
TEAM NOTES:
We decided to challenge ourselves to do something ambitious this LD. All assets, artwork, music, and code were made during the jam. It's not as finished as we'd like, but we're very proud of what's here, and hope it demonstrates the goals of the project in the days ahead. We had so much fun this weekend!
Stay tuned for a post-jam edition, with lots of new features, gameplay, and story scenes to come.
Adam Silcott: Code, Art
Greg Lord: 3D Models, Animation, Music
Ian Lane: Code, Animatics
Melanie Judd: 2D Art, Character Design (https://www.instagram.com/inkystache/)
Ricky McCallum: 3D Art
*Update 1* Fixed broken win conditions
*Update 2* Fixed broken intro scene