Platformer for PC about you having to go back to your room. I appreciate all feedback! The more you have to say about the game, the better. I'll play your game and return the favor! :)
Nice, little confusing when the enemies sometimes killed you and most times did not, laughed really hard when on my first playthrough no enemies harmed except the last one :D
love the graphics, quite charming, took me back to my mario days, i died once but then i made it home. Loved the take on the theme really interesting, well done .
Cute idea! It took me a while to figure out when enemies would kill you and when you would kill them, but once I got it it was okay. I liked using dead enemies is bouncing blocks and ways to push other enemies away! The controls were a little stiff but I got over it.
It was kinda fucked up that I pushed one enemy off a cliff with his friend's dead body, but this game was absolutely hilarious. And the graphics are amazing!
Solid little platformer. Interesting that the bad guys are glasses of beer? Definitely need to work on controller support. Music, sounds, and general atmosphere of the game is pretty on point. Pushing dead enemies around is an interesting mechanic that reminds me of kicking turtle shells with Mario.
This is nicely done. Being able to make use of your enemies to get to higher places without needing to reset if you miss a jump is pretty nice. The level was a tad short.
Love the set-up and the ending. The actual game part is lacking thought. Love the art anyway, it feels fresh. However, The music really clashes with it.
A shame you didn't use the "Push dead ennemies" mechanic more ! It was really original !
Nice graphics! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/YiLAPTz00w0
I like the visuals, but the the jump animation is boring, and static. It seems you worked around the theme more than with it, I'll admit. I'm not sure if its intentional, but the corpses of the enemies can prevent me from jumping over them in tight areas. It needs more improvement on level design, as it felt very "Meh, just place the goal here, the start here, and enemies and occasional increase in altitude here".
Very nice pixel art, and decent platforming controls (even if some of the jumps are very hard). Bouncing on a lizard's corpse like a trampoline will never not be funny.
Pretty nice and polished game. Good job. It was fun to play and because of that I managed to finish it! :-) Feedback: When I press 'F' in credits new page is displayed over previous one.
Really nice job for a first LD entry! It's easy to make bad jumping physics when you're new to this stuff, and your jump felt pretty solid. It was maybe a tiny bit floaty but that wasn't a gameplay problem because your air control offered the precision required by the tight jumps your level had. This sort of compatibility between the controls and the challenges is essential and you made it work.
I also appreciated that you gave full attribution to the sources you used so that I can see what was your work, vs the work of others. Nice!
If I try to think of constructive feedback, I would say that the first time I encountered a lizard I got killed because I tried to jump on top of it. I think you could consider having the art imply the gameplay mechanics by putting spikes on him.
Great job for your first time, with the intro screen, the story, the game, and the credits it all felt very complete.
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But sometimes monsters are stuck and stand still.
Nice game, I enjoyed playing it a lot and the mechanics (pushing dead bodies to jump higher or to block other enemies) were very nice :)
Keep up the good work :)
I just played yours and you did a fanstic job, game has a great feel. Has a mario feel to it. I hope you keep going with it
The actual game part is lacking thought.
Love the art anyway, it feels fresh. However, The music really clashes with it.
A shame you didn't use the "Push dead ennemies" mechanic more ! It was really original !
Nice game )
Using dead enemies was new, and was a nice game mechanic.
I got all 300 points. :)
nice take on the dead body mechanic interesting idea to be used in games :) Great job!
I also appreciated that you gave full attribution to the sources you used so that I can see what was your work, vs the work of others. Nice!
If I try to think of constructive feedback, I would say that the first time I encountered a lizard I got killed because I tried to jump on top of it. I think you could consider having the art imply the gameplay mechanics by putting spikes on him.
Great job for your first time, with the intro screen, the story, the game, and the credits it all felt very complete.