Bad Dreams
Nasty nightmares have stolen your precious room. You have to fight them and win back your room part by part before you can finally return to your sweet dreams.
Controls:
Arrow/WASD + spacebar.
Gamepads should work too.
Room parts selection suddenly works only with mouse, I've realized this only in the last minute and didn't have a time to change it, sorry.
When I had a choice in the last hours - to do the sound or testplay and fine tune game balance, I've chosen sound this time since it looked as more important part for this game. I just hope it is still playable most of the part.
Made with Godot Engine.
Graphics made with Krita.
Update:
I've screwed it after all, initial build was unbeatable due to bug. I've reuploaded new version with minor bug fixes:
- Fixed bug in waves count that caused game to freeze at the very end.
- Fixed bug with attack animation sometimes not played.
- Fixed bug in targeting code.
- Fixed collision layers, now ghost monsters should not stuck.
- Toned down attack sound volume.
Controls:
Arrow/WASD + spacebar.
Gamepads should work too.
Room parts selection suddenly works only with mouse, I've realized this only in the last minute and didn't have a time to change it, sorry.
When I had a choice in the last hours - to do the sound or testplay and fine tune game balance, I've chosen sound this time since it looked as more important part for this game. I just hope it is still playable most of the part.
Made with Godot Engine.
Graphics made with Krita.
Update:
I've screwed it after all, initial build was unbeatable due to bug. I've reuploaded new version with minor bug fixes:
- Fixed bug in waves count that caused game to freeze at the very end.
- Fixed bug with attack animation sometimes not played.
- Fixed bug in targeting code.
- Fixed collision layers, now ghost monsters should not stuck.
- Toned down attack sound volume.
Genres: action



Comments25
About your game here: Really nice! Loved the art style and the sound effects (they're creppy lmao). Just the 'shotting' sound gets a little repetitive. Guess you could add some variations and/or tone it down a little?
The gameplay is very simple but solid. I really like the art style. Nice magical girl magic wand there xD.
When the fighting is over, it seems that you need to click the room part to continue (spacebar didn'T work for me). That's not so good, but whatever. Overall great game!
The only thing which didn't suit the style is this weird blue cube with new items. Perphaps another colour would be better :)
I would just keep everything as it is and try to make the combat more fun .. besides that part Congratz! Very good game!
But somehow it still manages to get pretty hard later on ... it could have used a retry level mechanic, so you don't have to start all over again if you fail ...
I already got all the walls up and even the bed, but then I was overrun by more of these black things than I could handle.
1) I can kill enemies even if they are not on screen, actually it's the only way to beat the game
2) Sometimes girl aims not the nearest enemy =|
3) There is no ending with picture of girl's pantsu or even a textbox "You win!" about my perfect skills ((((
No pantsu though(hey, this girl underage!)
I really love the work you did on the little girl animation, especially when she wakes up. And also this idea to recreate her room bit by bit, protecting her from her nightmares was really smart !
Good job.
NB : I added a different link to download my game if you want to give it another try :)
The gameplay is fine, but it's kinda fall off after a few stages... maybe auto aiming is too easy... and it even shoot enemy outside the screen~
Overall, it's a cool game, I had fun~
As everyone else mentioned, lovely art! I was actually browsing the Godot showcase for some odd reason and happened to find cat-o-pult, which was adorable btw, so I looked into your LD page to find this!
The animations and art are great, but the actual gameplay, while fun, is the weak point.
Wasn't a massive fan of the ghost enemies which looked rather out of place when all the rest of the game was carefully drawn and animated.
I was also rather impressed that the game somehow remained challenging despite having auto-aim and enemies that died in one hit.
Good job! :)
Seems like no one saw ending animation yet, sigh. I know game balance is bad now, it was sacrificed in favor of sound and I still think this was a correct decision.