I really enjoyed how the shooting pushed the ship around, although when looking back to gain speed I couldn't see where I was going and crashed into lots of things. pretty cool though.
Controls could be better. Moving the ship when firing is a nice touch, but it's not fun that the ship slows down so much when shooting forward. You can fire backwards to move faster though, which is neat.
You should lock the camera so that it's impossible for it to move beneath the water or to view the ship upside down.
The giant duck was pretty funny. I like the graphics. The water looks nice.
The "combat" aspect wasn't much fun, really. Maybe if the ducks moved around a little. It's nice that the balls splash into the water, but I wish you had added sound effects and some music. That would have added to the overall experience.
I think you should be able to fire in one direction and look in another, especially with a controller with two analog sticks (which the game doesn't seem to support by the way).
Controls are fine. Nice idea. This could be a lot of fun if you added some typical things you find in the bath hub like plastic fishes, foam bubbles and stuff.
You should look into locking the cursor when attaching camera movement to the mouse. It's a game breaker when playing windowed.
It's an interesting premise. Nice level progression, and while the game itself isn't exactly hard, the time attack aspect does allow for a bit of self-imposed challenge.
Awesome! Very fun to blow the crap out of those smug rubber duckies. Using the shots to boost your speed is a cool idea, but hard to see where you're going when aiming backwards. Maybe some specific time goals for each level would create a bigger challenge, rather than just going for your personal best. Nice work!
Comments13
You should lock the camera so that it's impossible for it to move beneath the water or to view the ship upside down.
The giant duck was pretty funny. I like the graphics. The water looks nice.
The "combat" aspect wasn't much fun, really. Maybe if the ducks moved around a little. It's nice that the balls splash into the water, but I wish you had added sound effects and some music. That would have added to the overall experience.
I think you should be able to fire in one direction and look in another, especially with a controller with two analog sticks (which the game doesn't seem to support by the way).
I find controls a bit tricky. I don't know if it's a problem from me but I didn't get any audio/music in the game.
The water is well done.
There is a bug of texturing with the wall (the wall seems to clip).
This could be a lot of fun if you added some typical things you find in the bath hub like plastic fishes, foam bubbles and stuff.
It's an interesting premise. Nice level progression, and while the game itself isn't exactly hard, the time attack aspect does allow for a bit of self-imposed challenge.
Good work