Behind The Wallpaper
Behind The Wallpaper is a short Point & Click Visual Novel about a Family that has to hide in a time of discrimination and war - in a single room.
Made in 72 hours using Adventure Game Studio, Logic Pro, Audacity, Adobe Photoshop, Aseprite and a bit of coffee.
Disclaimer - Might suffer from the following:
- empty hotspots
- abrupt endings (the game quits if the screen goes completely black, there's a way to avoid that)
####POTENTIAL SPOILER?##############
Click the heart every once in a while.
Made in 72 hours using Adventure Game Studio, Logic Pro, Audacity, Adobe Photoshop, Aseprite and a bit of coffee.
Disclaimer - Might suffer from the following:
- empty hotspots
- abrupt endings (the game quits if the screen goes completely black, there's a way to avoid that)
####POTENTIAL SPOILER?##############
Click the heart every once in a while.
Genres: visual novel



Comments39
The art style fits the feeling of the game really well and is just very well done. especially the expressions in her face and the blinking. felt really alive. the postures also convey a lot.
The gameplay is what you'd expect from an adventure game. The part where you click the heart was surprising though. I don't no what it does, but it works really well.
great to see something no that 'gamey'
one small note: when alt-tabbing back to the game, the resolution was halfed and everything had weird purple colors.
Is there more than one ending?
I believe the game may have crashed on me, although perhaps it was just an abrupt end? There was trouble. My brother was speaking in his sleep. I clicked on a few things. The game was gone. Unsure if that was intended.
I'm really glad I discovered your work cause it really touches me. Hope to see more of you :)
This aside (and the empty hotspots as you mentioned)this is, as usual, a gorgeous entry, and a pretty good (and sad) interpretation of the theme. Funny to see that both our games have a mechanic in commons while being totally different.
I had to try it twice as the game kept crashing at night, but I can't recommend this enough. I think some of the scenes needed some audio, but I think that the way that the musical intensity grew with the progression of the story was just incredible.
The heart clicking mechanic was a neat idea, although I feel like it could have been explored further. Maybe it could have affected the story somehow, or created some sort of challenge or trade-off? Given how light the game was on "gameplay" (no adventure game puzzles or VN-style dialogue branching as far as I could tell), I think it might have added a bit more depth to the experience.
Thanks for the entry!
I hope you work in a complete version of the game
-Hisfantor
Without the appropriate story-meta (ex. the story is about a robot turning you off life support or something) the crashing just seems like the game is unstable, rather than intended.
All that being said, this was a great entry!