Ludum Dare #37compo
Behold Our Dark Science
My first Ludum Dare in a long, long time. Feels good to be back, but feels bad having to get started with scripting in Unity from basically square one. So, apologies for the simplicity of the game, but just getting these basic mechanics running was quite a feat (for me at least!)
Something strange is going on in this...museum? Or is it a church?
Collect specimens to try and get to the bottom of the mystery!
But don't expect much of an ending! It's over at 12 Specimens collected...
So much more I wanted to do, and still so much I need to learn to just do basic things in Unity, but maybe this was the shot in the arm I needed to reinvigorate my passion for making games!
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Something strange is going on in this...museum? Or is it a church?
Collect specimens to try and get to the bottom of the mystery!
But don't expect much of an ending! It's over at 12 Specimens collected...
So much more I wanted to do, and still so much I need to learn to just do basic things in Unity, but maybe this was the shot in the arm I needed to reinvigorate my passion for making games!
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Comments17
If you press spacebar again, you autojump when you land. Dunno if it's intentional, but it made me want to bunny-hop everywhere.
I found the swaying while you walk a bit excessive.
Thanks for the game, really enjoyed playing through it.
The gameplay could have used a little something to make it more interesting as well.
I found stairs a bit buggy (colliders?) and was disappointed by the lack of a pickup sound.
Ending could have been a bit more satisfying or even final - a game over and restart would have been enough.
Otherwise a solid entry. Awesome work and welcome back! :D
"Normal science sees shadows on a cave wall. There's a better way, for a price." -Kaito Kusanagi