Ludum Dare #37compo
BewilderMaze
A Single Room, That Just Keeps Changing!
Welcome to the BewilderMaze!!
The objective is simple, keep going as long as you can before the BewilderMaze gets the better of you!
Collect gems to increase your time limit and look out for the tile cards you'll find around the BewilderMaze. With them you will have some control over how the maze looks; with the ability to place tiles near anywhere, but it won't stay that way forever!
[Dev's Note]
This is my second Ludum Dare, my first didn't go according to plan at all, and this one nearly went the same way, but a quick change of plans and I was able to salvage my efforts!
Developed live on Twitch to an audience of literally ... some.
Had a great weekend, thanks all!
Now I Sleep.
//Update
In reference to the FATAL ERROR in the draw event of some of the objects, as far as I can gather from my investigation this is due to a Game Maker error/Limitation. The only fix suggestions I've found have been to recompile and hope for the best.
I've done that, but never having experienced the error myself I cannot test it :(
Welcome to the BewilderMaze!!
The objective is simple, keep going as long as you can before the BewilderMaze gets the better of you!
Collect gems to increase your time limit and look out for the tile cards you'll find around the BewilderMaze. With them you will have some control over how the maze looks; with the ability to place tiles near anywhere, but it won't stay that way forever!
[Dev's Note]
This is my second Ludum Dare, my first didn't go according to plan at all, and this one nearly went the same way, but a quick change of plans and I was able to salvage my efforts!
Developed live on Twitch to an audience of literally ... some.
Had a great weekend, thanks all!
Now I Sleep.
//Update
In reference to the FATAL ERROR in the draw event of some of the objects, as far as I can gather from my investigation this is due to a Game Maker error/Limitation. The only fix suggestions I've found have been to recompile and hope for the best.
I've done that, but never having experienced the error myself I cannot test it :(



Comments17
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FATAL ERROR in
action number 1
of Draw Event
for object objGrid:
Fatal Error: Can not create vertex buffer of size 98304 bytes
5576 vertex buffers allocated with total size of 962912 KB
at gml_Object_objGrid_Draw_0
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FATAL ERROR in
action number 1
of Draw Event
for object objWall:
Fatal Error: Can not create vertex buffer of size 98304 bytes
5813 vertex buffers allocated with total size of 965472 KB
at gml_Object_objWall_Draw_0
############################################################################################
Notes on my system if it helps:
- Windows 10
- 16.0 RAM
- Laptop
- I do not have any form of game maker installed.
action number 1
of Draw Event
for object objTile:
Fatal Error: Can not create vertex buffer of size 98304 bytes
5751 vertex buffers allocated with total size of 969248 KB
at gml_Object_objTile_Draw_0
Windows 8.1
8GB RAM
NVIDIA GeForce GT 740M
Fatal Error: Can not create vertex buffer of size 98304 bytes
5676 vertex buffers allocated with total size of 971360 KB
at gml_Object_objGrid_Draw_0
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Fatal Error: Can not create vertex buffer of size 98304 bytes
5676 vertex buffers allocated with total size of 971360 KB
at gml_Object_objGrid_Draw_0
###################