Blob Catcher

by drludos
Overall★★★★★★★★★★3.41
Fun★★★★★★★★★★3.74
Innovation★★★★★★★★★★3.88
Theme★★★★★★★★★★3.12
Graphics★★★★★★★★★★2.85
Audio★★★★★★★★★★3.06
Humor★★★★★★★★★★2.35
Mood★★★★★★★★★★2.88
Coolness★★★★★★★★★★33%
Catch blobs with a grappling hook!

You’re in a room full of blobs, and they have an overwhelming desire to escape. Use your grappling hook cannon to catch as many blobs as possible, and don’t let them escape through the top of the room!

Aim with your mouse and click to shoot.

You’ll have to tie two blobs together to stop them. The first time you shoot, you’ll stick one end of the grappling hook to a blob. Your second shot will grapple another blob. Once two blobs are tied, they’ll be attracted towards each other until they get smashed out!
The farther away the two blobs are, the more points you’ll score!
And, each time you manage to smash additional blobs when the two are attracted towards each other, it’ll double the points you just scored!

Share your highscore in the comments!

--------------[ TOOLS ]-------------------

This LD edition was special for me, as I was away from home and I didn’t have access to my gamedev computer. So, I borrowed a laptop and I attempted to make a game using only online-based tools (no installation required)

To make the game, I used Scratch 2.0. I’ve always wanted to see whether this tool, mainly aimed to teach programming to kids, could be used to make tiny arcade games too!
https://scratch.mit.edu/

I had to struggle with many limitations of this program (no simple way to display text of number onscreen, I had to manually code a way to handle "instances of objects" using an array of numbers, etc.), but I did appreciate all the things it allows you to make while being 100% online. It even has a basic drawing editor included, and the "drag'n drop" way of programming was very easy to understand!

For the graphics, I used a wonderful online pixel editing program called Piskel:
http://www.piskelapp.com/

It was the first time I tried it, and it’s very powerful and well thought for creating pixel sprites, animations and tiles. It has a load of clever export options (including scaling), and a nice handling of palette and layers. I really recommend this tool to anyone!

Last but not least, for the sounds, I again used the trustworthy AS3SFXR:
http://www.superflashbros.net/as3sfxr/
Genres: shooter

Comments31

Megalink
Megalink12 Dec 2016, 03:09
Not bad! Good job, dude.
erikiene
erikiene12 Dec 2016, 15:11
The moment I realised combos are possible by smashing blobs in between two others..mind blown

Nice game!
dietzribi
dietzribi12 Dec 2016, 22:36
Really innovative! Fun game, interesting mechanic. The graphics and sounds we're pretty fitting
Attrition
Attrition13 Dec 2016, 00:14
Enjoyed the combo setups, was fun though I didn't really like the pause when blobs are impacting. Good job!
DemiPixel
DemiPixel13 Dec 2016, 00:26
Really enjoyed the game! I think if you slowed done the increase of balls, it would've also given a bit more leeway in scores, forcing user to try and beat their own!
batmanasb
batmanasb13 Dec 2016, 00:44
Never thought I'd see a Scratch game in LDJAM, those where the days! The idea is fun but, obviously, the engine did it no favors :P
Logicon13 Dec 2016, 01:19
Great simple game. Was pretty satisfying getting the chain combos
ninjascript13 Dec 2016, 04:52
Easy to learn and play, and the pace that the challenge ramps up at is perfect. Nice job!
doogge13 Dec 2016, 13:09
Great job!
Reuno13 Dec 2016, 14:17
Much more fun than I expected at first.
Once you start understanding combos it gets really clever.
Good job!
Pierrec13 Dec 2016, 16:25
O-O
Why this gameplay didn't exist already?
It's just great!
Sure, the game isn't much pretty, the pauses during blobs ollidings are annoying and its get tiresome after 2,3 games, but this just works! This is fun! You really should dig on this! Add colors, power-up, and you've got a new kind of bust-a-move!

Also, I'm glad to see a game entirely drawn on Piskel!
Avant-Marde
Avant-Marde14 Dec 2016, 13:52
Wow! That's an interesting twist on what I first thought was going to be a super simple, super classic bubble popper! And then I discovered combos soon after—even better!

I guess I'm not very good at it. Difficulty ramps up rather quickly. My first run was over almost immediately, and I didn't find out about combos until the second run, but the second one went better and I scored 7991 points, heh!

I guess the only missing thing is some exciting music! c:
ShuddaHaddaLottaFun15 Dec 2016, 04:02
Really dig the modified bolo mechanic. I'd like to see more of it. the pause during combos was annoying, but the combo idea was very cool. It gets harder very quickly, but a fun way to drive you crazy for a few minutes.
karlipoppins
karlipoppins15 Dec 2016, 05:03
Nice little arcade game that would be a lot of fun on a mobile device! I like the concept of chaining exposiong with multiplier combos for more points, that's very innovative. Gameplay becomes super hard very fast and it's pretty unforgiving, but overall I thought it was a great small action game. Good job!
BeardyBard
BeardyBard15 Dec 2016, 07:30
Wow, just release it to mobile ASAP!
It will be total hit.
Cool idea, friend (totally not gonna steal it) :)
theCrancher15 Dec 2016, 08:03
hey there, this was really fun, i liked how you have to stick them together, and that can create combos, i can see myself playing this again in the future, very good!
Simple Ghost
Simple Ghost15 Dec 2016, 15:47
Really interesting game mechanics! :)
Prospero
Prospero15 Dec 2016, 19:34
Fun game, well put together and very impressive that you used Scartch! I've used it myself and know the struggle (when you know how to code at-least).
Ouro17
Ouro1716 Dec 2016, 21:34
Nice entry! Very funny and it's a different game! Good job!
jordgubben
jordgubben17 Dec 2016, 15:05
A web-game built on the web? This is Brilliant!
xclementx
xclementx17 Dec 2016, 20:06
Nice concept ! Really fun to play. Well done ;)
indrkl20 Dec 2016, 21:26
That was fun, I feel like there is something there, some way to perhaps be able to catch blobs otherwise obstacled with other blobs. Some sling shot or smth.
Gamechoy
Gamechoy21 Dec 2016, 00:58
Lots of fun, pretty cool idea to have blobs connect to one another - I had issues with hitting blobs that close to the bottom of the screen rather than the intended target, but that only made the game more difficult and fun, great work
sollinxp
sollinxp21 Dec 2016, 02:49
Simple but fun!
kidando
kidando21 Dec 2016, 09:21
Very very very nice game. You could port this to mobile after you polish it up. It was just so easy to pick up and play.
Yami no tenshi
Yami no tenshi21 Dec 2016, 14:59
Nice and funny concept ! Good realization. The only disturbing thing was when the blob is appearing under the cannon and gives the feeling that you didn't fire the rope. :p

My best score was 8435.
mrwillowb22 Dec 2016, 05:24
Nice caught myself a heap of blobs and had fun while doing it.
Tifu
Tifu29 Dec 2016, 21:26
9837 points! I tried really hard to get over 10k but that was my closest D=
I thought from the screenshots this was going to be a fairly simple game, but the mechanics of having to tie them together, and then trying to get two to draw together in such a way that they catch as many other blobs in their path to get high combos is really fun!
Tifu
Tifu29 Dec 2016, 21:44
Just tried one more go and got 14,952 :D
Ellian
Ellian3 Jan 2017, 00:27
Difficulty ramps up a bit too fast, but otherwise, this is a very simple concept but super fun to play and well executed. Combos are great. Good work, it's a cool idea!

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