
Blob Catcher
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Catch blobs with a grappling hook!
You’re in a room full of blobs, and they have an overwhelming desire to escape. Use your grappling hook cannon to catch as many blobs as possible, and don’t let them escape through the top of the room!
Aim with your mouse and click to shoot.
You’ll have to tie two blobs together to stop them. The first time you shoot, you’ll stick one end of the grappling hook to a blob. Your second shot will grapple another blob. Once two blobs are tied, they’ll be attracted towards each other until they get smashed out!
The farther away the two blobs are, the more points you’ll score!
And, each time you manage to smash additional blobs when the two are attracted towards each other, it’ll double the points you just scored!
Share your highscore in the comments!
--------------[ TOOLS ]-------------------
This LD edition was special for me, as I was away from home and I didn’t have access to my gamedev computer. So, I borrowed a laptop and I attempted to make a game using only online-based tools (no installation required)
To make the game, I used Scratch 2.0. I’ve always wanted to see whether this tool, mainly aimed to teach programming to kids, could be used to make tiny arcade games too!
https://scratch.mit.edu/
I had to struggle with many limitations of this program (no simple way to display text of number onscreen, I had to manually code a way to handle "instances of objects" using an array of numbers, etc.), but I did appreciate all the things it allows you to make while being 100% online. It even has a basic drawing editor included, and the "drag'n drop" way of programming was very easy to understand!
For the graphics, I used a wonderful online pixel editing program called Piskel:
http://www.piskelapp.com/
It was the first time I tried it, and it’s very powerful and well thought for creating pixel sprites, animations and tiles. It has a load of clever export options (including scaling), and a nice handling of palette and layers. I really recommend this tool to anyone!
Last but not least, for the sounds, I again used the trustworthy AS3SFXR:
http://www.superflashbros.net/as3sfxr/
You’re in a room full of blobs, and they have an overwhelming desire to escape. Use your grappling hook cannon to catch as many blobs as possible, and don’t let them escape through the top of the room!
Aim with your mouse and click to shoot.
You’ll have to tie two blobs together to stop them. The first time you shoot, you’ll stick one end of the grappling hook to a blob. Your second shot will grapple another blob. Once two blobs are tied, they’ll be attracted towards each other until they get smashed out!
The farther away the two blobs are, the more points you’ll score!
And, each time you manage to smash additional blobs when the two are attracted towards each other, it’ll double the points you just scored!
Share your highscore in the comments!
--------------[ TOOLS ]-------------------
This LD edition was special for me, as I was away from home and I didn’t have access to my gamedev computer. So, I borrowed a laptop and I attempted to make a game using only online-based tools (no installation required)
To make the game, I used Scratch 2.0. I’ve always wanted to see whether this tool, mainly aimed to teach programming to kids, could be used to make tiny arcade games too!
https://scratch.mit.edu/
I had to struggle with many limitations of this program (no simple way to display text of number onscreen, I had to manually code a way to handle "instances of objects" using an array of numbers, etc.), but I did appreciate all the things it allows you to make while being 100% online. It even has a basic drawing editor included, and the "drag'n drop" way of programming was very easy to understand!
For the graphics, I used a wonderful online pixel editing program called Piskel:
http://www.piskelapp.com/
It was the first time I tried it, and it’s very powerful and well thought for creating pixel sprites, animations and tiles. It has a load of clever export options (including scaling), and a nice handling of palette and layers. I really recommend this tool to anyone!
Last but not least, for the sounds, I again used the trustworthy AS3SFXR:
http://www.superflashbros.net/as3sfxr/