BottleFlip! [Vive]
Simple prototype based off a meme to test NewtonVR implementation.
Spent far too long trying to get a dynamic "swinging" motion to no avail, but the final feel is closer to the "real thing" than what I've seen elsewhere (so far). Will Add a video to this post to show what it's like for non VR-Players.
Should work with Oculus Touch via SteamVR, but please leave feedback if you are one of those users on how it goes! Thanks.
-------Controls-------
Spacebar to reload scene
Hold Trigger to pickup Bottles (release to drop them)
[Requires VR headset and motion controllers]
Spent far too long trying to get a dynamic "swinging" motion to no avail, but the final feel is closer to the "real thing" than what I've seen elsewhere (so far). Will Add a video to this post to show what it's like for non VR-Players.
Should work with Oculus Touch via SteamVR, but please leave feedback if you are one of those users on how it goes! Thanks.
-------Controls-------
Spacebar to reload scene
Hold Trigger to pickup Bottles (release to drop them)
[Requires VR headset and motion controllers]

![Riddle Or Die! [VR]](https://pics.ldj.am/cover/35/35233-34c8b2fe.png)
![[VIVE] Out Of Arrow VR ONLY](https://pics.ldj.am/cover/-5/-587484695-1fc245d8.png)
Comments3
I really liked the bottle with trails.
That ever you did to get the bottle to wobble around seems pretty realistic, so good work!
Then found the rave bottle and proceeded to have a bottle rave, as you do.
They felt a little TOO weighted, but pretty close on actually. Wish there were more SFX bottles!