Bye.
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Hello LD community!
"Bye." is a simulation game in which you hire workers, unlock and build parts of the modular spaceship to flee from Earth. The more parts you finish or start, the better your highscore. You're a genius scientist that controls all this from his "spacious basement". I recommend using the "Help" button in the main menu to get insight in how to play!
The controls are almost completely done with mouse, beside of controlling the camera slightly with A/D/W/S or arrow keys. I couldn't finish the "Hacking" feature because of time reasons. That's why it's greyed out.
I didn't have much time to play and balance it (stats, costs), tho I tried my best to so on the side. There is definetly quite a dozen events that can happen and make the game easier or harder. A little something: You can write in your name at the bottom where it says "Your Basement Laboratorium" if you click on it.
Credits
This is a solo project ;), so everything: Sascha Christmann
Known bugs
- World events happen daily instead of 33% chance
- When a worker with too low stats works on a project it will blow up with a 100% chance instead of 12,5%. This is shown with red numbers in the "Workers" menu tho and you can avoid it.
How the score is determined
Points needed for construction of a ship piece will add up to your score. If the piece is in progress but not finished you will get half the points for that piece.
Main Chassis: 250 or 125
Fusion Reactor: 900 or 450
Bridge: 100 or 50
Biodome: 700 or 350
Extra Cargo: 200 or 100
Satellite: 300 or 150
Vehicle Bay: 400 or 200
Rear Thrusters: 0. Seems like I just found a bug and it counts the points for Vehicle Bay twice :/ Would have been 200 or 100.
"Bye." is a simulation game in which you hire workers, unlock and build parts of the modular spaceship to flee from Earth. The more parts you finish or start, the better your highscore. You're a genius scientist that controls all this from his "spacious basement". I recommend using the "Help" button in the main menu to get insight in how to play!
The controls are almost completely done with mouse, beside of controlling the camera slightly with A/D/W/S or arrow keys. I couldn't finish the "Hacking" feature because of time reasons. That's why it's greyed out.
I didn't have much time to play and balance it (stats, costs), tho I tried my best to so on the side. There is definetly quite a dozen events that can happen and make the game easier or harder. A little something: You can write in your name at the bottom where it says "Your Basement Laboratorium" if you click on it.
Credits
This is a solo project ;), so everything: Sascha Christmann
Known bugs
- World events happen daily instead of 33% chance
- When a worker with too low stats works on a project it will blow up with a 100% chance instead of 12,5%. This is shown with red numbers in the "Workers" menu tho and you can avoid it.
How the score is determined
Points needed for construction of a ship piece will add up to your score. If the piece is in progress but not finished you will get half the points for that piece.
Main Chassis: 250 or 125
Fusion Reactor: 900 or 450
Bridge: 100 or 50
Biodome: 700 or 350
Extra Cargo: 200 or 100
Satellite: 300 or 150
Vehicle Bay: 400 or 200
Rear Thrusters: 0. Seems like I just found a bug and it counts the points for Vehicle Bay twice :/ Would have been 200 or 100.