Captain's Room
Take the role of a captain searching the oceans for mystical artifacts.
The game takes about 10 minutes to complete. WINDOWS only.
<WASD or arrow keys to move>
The game takes about 10 minutes to complete. WINDOWS only.
<WASD or arrow keys to move>
Comments17
I'm a big fan of your take on the visuals; the connection to the theme is a bit of a stretch but the lighting did a great job of communicating the isolation and cramped feel of the boat. Top marks on graphics/mood for sure!
On that note, I would've liked to see a bit more perspective in the environment. The boat had an interesting pseudo-3D effect to it, but the landmarks were all fairly static. I think you could have really pushed the pseudo-3D by having the layers offset slightly based on their distance from the boat.
Some criticisms:
-It felt a bit strange using an orientation based compass with a fixed view. I think it would have made more sense to use directional markers on a circle around the boat or possibly a minimap style interface.
-The little text pop-ups showing the captain's thoughts were a nice touch, but could have probably been used more effectively if there was more of a narrative and a conclusion beyond "you found the things, thanks for playing"
Sound is ok too. It is kind of fun to play, and, dude, that lightning scared shit out of me!
Good job ;)
Nicely done!
With a good story, it would be a perfect entry!
Fixed!
@tinyworlds
Seems to be a problem with GM:S games, but I will see if it can be worked around.
The artefacts seemed quite... uninspiring :) It was nice to explore the space, but collecting pure-white blocks gets a little in the way of the narrative.
Would have liked some sounds upon bumping into things, and potentially a damage or disruption mechanic to deter bumping into ice bergs!
The terrain and especially the lighthouses looked lovely; and as someone else said, the lightning gave me a jump!
Well done!
It was quite slow and peaceful and in that sense it was a bit confusing that there was so much thunder going on. A while it felt like it was guarding the artifacts. Depending on the way you want to go with the game, I would either reduce those quite a lot or if this is to build up to a storm, that the waves would be felt on the boat and its direction. Maybe one could sink if one doesn't care for the direction of waves. But I get, that it is a lot to ask for a Ludum.
I enjoyed the narration and the navigation. But on one side I kind of feel like the world was a bit too large for the current content, on the other hand I did sail it to the end. So I'm obviously confused on that point.
Anyways, I much enjoyed playing it.
Nice job overall! ^-^