Ludum Dare #37compo
Cardinal Cell
After a night of heavy drinking in a foreign land, you are captured by local law enforcement and forced to stand trial for heinous crimes you have no memory of. You are sentenced to 24 hours in the CARDINAL CELL. If you survive, you will be set free. The help of your former drinking buddies is the only assistance you can hope for... because the Constable is rounding them up and throwing them in after you!
Is it a fantasy battler? Is it a puzzler? Find out!
Bug Fixes:
Adjusted web resolution so can be played on Ludum site
Fixed UI layout and color after reports of unreadable text
Fixed stunned effect not getting deleted
Fixed bug in stun duration (dwarves were made worthless)
Is it a fantasy battler? Is it a puzzler? Find out!
Bug Fixes:
Adjusted web resolution so can be played on Ludum site
Fixed UI layout and color after reports of unreadable text
Fixed stunned effect not getting deleted
Fixed bug in stun duration (dwarves were made worthless)
Genres: puzzle

Comments22
Got 70 kills and 54 gold in the end. It would have been nice to see the amount of perished drinking buddies as well, as I did lose of few of them along the way, much to my dismay.
There is the issue of challenge and randomization. For most of the time not taking any hits is quite easy, albeit pleasant. Yet quite frequently it is borderline impossible to keep everyone alive when a host of new enemies spawns in.
Of course winning only requires the main character to survive, but this is a trivial task through out the day as there is ample room to manouver around enemies in the beginning while there's always a large posse of drinkards around him in the end.
I challenged myself by personally vouching for the wellbeing of each member of the party and as such I was quite annoyed by the RNG.
There are a few solutions I can think of:
- Keeping the party size smaller (reduces the amount of impossible spawns) and making individual members tougher (makes the HP potions more useful as well).
- Another possibility is to spawn in less enemies at a time or to spawn enemies at specific locations so that the player can move their comrades out of harm's way even before the harm gets there.
Of course this issue applies only if you wish everyone to survive, but as I said that is the only way to make the experience challenging in the long run, i.e fun.
Found one bug as well. The archers can see through walls, which locks them in place for quite a while at times.
Overall a well made entry, I'm nitpicking.
the gameplay is awesome, so the graphics dont matter that much. :)
Really nice work for 48 hours!
Would love to see more player skills and maps (I get it one room :P)
One of the best entries I've played so far!
I liked the discovery of new enemies and their mechanics in each new level. I can see the potential for a lot more strategy when taking into account the different enemy attack patterns and armor/stats or even player weapons/equipment, as well as environmental elements.
Btw I'm also loving the new revised graphics! Looks like it's in a good path, but it just seems a bit disconnected from the game's current backstory (which is not bad per se).
It was fun. Well done!