Chrome Room
Chrome Room
a game by:
Guillermo "NWDD" García - Hardcore Programmer
Daniel "Cpt.DeadMan" Callado - Artist and Game Designer
Xavier "Setasilvestre" Figuerola - Artist and Game Designer
Víctor "Palarus" Navarro - Composer, Producer and Game Designer
ChroomeRoom is a physics puzzle game in which players must paint every wall in the room making the ball bounce throughout 25 awesome levels.
This is our first submission to the Ludum Dare jam, every bit of feedback is appreciated and will help us improve!
Feel free to leave a comment!
Drag the ball by clicking and releasing to throw it, that's how you play. We like to keep things simple.
---------------- UPDATE 1 ----------------
Mobile version is available for download!
You can find it in our itch.io page:
https://nwdd.itch.io/chroom
------------------------------------------
Follow us on Twitter!
https://twitter.com/ChroomGame
a game by:
Guillermo "NWDD" García - Hardcore Programmer
Daniel "Cpt.DeadMan" Callado - Artist and Game Designer
Xavier "Setasilvestre" Figuerola - Artist and Game Designer
Víctor "Palarus" Navarro - Composer, Producer and Game Designer
ChroomeRoom is a physics puzzle game in which players must paint every wall in the room making the ball bounce throughout 25 awesome levels.
This is our first submission to the Ludum Dare jam, every bit of feedback is appreciated and will help us improve!
Feel free to leave a comment!
Drag the ball by clicking and releasing to throw it, that's how you play. We like to keep things simple.
---------------- UPDATE 1 ----------------
Mobile version is available for download!
You can find it in our itch.io page:
https://nwdd.itch.io/chroom
------------------------------------------
Follow us on Twitter!
https://twitter.com/ChroomGame
Genres: puzzle
Comments63
Great job!
Music and sound effects are very fitting.
I would love to play it in my mobile, really nice game feel and graphics.
As a critic, I think that the flow of the game is a little bit slow. Maybe, a faster restart level should be better.
Awesome work :)
Will keep you updated!
Enhorabuena!
Great Job!
Level 14 is my personal record.
Check the itch.io page, there's an Android version that we just uploaded a few minutes ago!
some nitpicky things:
-the tutorial told me to aim starting from the ball, but you don't really have to. was confusing for a bit because it didn't calculate the angle from the center of the ball which I expected.
-the fades for restart, next level and all are really slow. especcialy with the restart it just takes too long
Very neat and fun ! Liked it. Just not so fond of the fonts and the background (the gradient one).
The only nitpicky thing I feel I need to point out is that the obstacles seems pretty random in the way they work. I can't be sure beforehand where the ball is likely to bounce when it hits them and that seems pretty strange for a puzzle game.
Really liked it though and kinda regret that I didn't try the Android version since that seems like the most fitting way to play this.
The first dozen or so levels kind of felt like they didn't have any design effort put into them ("it's square!", "now it's a pentagon!", "now it's a hexagon!"), but I was happy to find that there were actually a decent number of intentionally-designed levels and new mechanics introduced along the way.
However, I think my main takeaway from having played this is that it doesn't really succeed that well as a puzzle mechanic. Beyond two or three bounces, players can't accurately predict how the ball is going to behave (our entry actually relied on ball-bouncing as well, but we tried to embrace the chaos that comes with it!). Because of this, completing levels rarely felt like solving a puzzle, and more often than not it was just a matter of randomly stumbling into a solution through trial and error.
Please don't take that criticism too harshly though; it's more of an opinion on the viability of the game being taken beyond a prototype than on its quality. It's obvious that an impressive effort went into making this!
The randomized backgrounds were a nice touch. I did find that once I got to more difficult levels, it was hard to refine a route because having the level fade-out and fade-in with different visuals meant you couldn't really use visual landmarks aside from the actual walls, but the effect itself is very appealing.
I got stuck at lvl 14
I've never seen a game like this, if it's your original idea then wow, whoever thought about it is a genius
I will recommend you to insert some levels where no walls, or something what slows balls or change it angle + teleport in other side of room.
Well done and good luck!
The concept is fun but after several levels, I felt it was more based on luck and trial/error than real skill. Some rebounds felt really off too.
But anyway, a great entry, nice work!
Nice to see a great Godot Engine game :) Keep up the good work!
The soundtrack is also really relaxing and, if you add the kinda minimalistic, but pretty stylish graphics, it completes the relaxing pack! :)