Ludum Dare #37compo
Circlin'
Circlin' has a simple concept. Hold left click to apply force and catch the circles by hitting them with your tail. Targets keep spawning with a fixed rate, so hurry up!
Too big gif> https://github.com/JaniM/ld37/blob/master/ld37-1.gif
Partimes to beat:
- Easier: 7s
- Easy: 10s
- Medium: 12s
- Mediumer: 18s
- Hard: 55s
- Harder: 100s
- Secret: ???
Created with Rust and SDL. No framework used. I'm kind of sad about this decision as this would've worked just fine as a web game.
I made a build for Windows, but don't have any Linux machines handy. You can try building for Linux from the source, just remember to get the SDL2 and SDL2-ttf devels (and if you do, please comment on how you did it).
Too big gif> https://github.com/JaniM/ld37/blob/master/ld37-1.gif
Partimes to beat:
- Easier: 7s
- Easy: 10s
- Medium: 12s
- Mediumer: 18s
- Hard: 55s
- Harder: 100s
- Secret: ???
Created with Rust and SDL. No framework used. I'm kind of sad about this decision as this would've worked just fine as a web game.
I made a build for Windows, but don't have any Linux machines handy. You can try building for Linux from the source, just remember to get the SDL2 and SDL2-ttf devels (and if you do, please comment on how you did it).

Comments16
I played all most of the level of difficulties. I like the fact it requires self-control: at the beginning of a level I turn around the two rectangles to meek momentum and intercept as may bubble as possible. Then I switch to slow => precise => fast to destroy the last ones.
Graphics are minimalist, background animation is nice and particles makes it look vintage. Adding sound would be so nice (no sound for me). I want to feel speed, and add to satisfaction when crushing a bubble (bing, bing, yay!), and reward when reaching an objective (applause)
At some point I wondered what is this trail, tracked by a line and why I would crush those nice bubbles.
The game could benefit from some story telling. Adding a sense progression would keep the player interested: it could get more and more difficult as time pass, there could be special bubble the clears a zone of the screen, rectangle could move if one manage to press the buttons on the sides is a short amount of time an crush what is in between. There could be a final enemy that we can't touch without bumping on it, or there could be an object to protect from bubbles.
BTW: it makes me think about `boogaloopers`, you should try it!
Nice secret level :P
First time heard of Rust and game development in Rust.
I would recommend "LÖVE" to you since you may like it.
https://love2d.org/
The different difficulties are well done and make the game feel complete!
Cool entry! =)