Color Factory
There is no rush, no timer, and no step counter. This is the first prototype of a relaxing game that I think for mobile.
Color Factory is a simple game that you are inside a factory room which you can produce requested colors. You don't have to do it, however, if you do you will get higher points. I have used simple match-3 mechanics with some cool animations and graphics.
Note: There might be plenty of bugs, please let me know. When it is opening, there is a short time that you don't see anything because of the loading time.
Color Factory is a simple game that you are inside a factory room which you can produce requested colors. You don't have to do it, however, if you do you will get higher points. I have used simple match-3 mechanics with some cool animations and graphics.
Note: There might be plenty of bugs, please let me know. When it is opening, there is a short time that you don't see anything because of the loading time.


Comments24
As a note, I think some way to rotate the given blocks would be very interesting and cut down on the almost pure luck based square/color distribution which is more annoying than anything.
Also, probably because it supports some kind of touch screen input system as well, mouse was a bit off center.
Good prototype though, as addictive as usual match 3s
No sources...
The sounds fit the round-y looking game.
There was an issue , couldn't place the blocks as there was no free space of the block design . And I had to restart . Would be nice if it could rotate to fit the space or something . Great game Erdi ;)
My bad.
At first I made a few mistakes because when I was handled the first quest I had assumed that you were meant to complete the task by using one single block and that you weren't limited to vertical or horizontal lines, so I was trying to form a large blob. Then I managed to make the first match and everything clicked.
Keep it up!
nice gameplay idea and implementation
Will you compete this puzzle game and make it public? with more interesting mid-core elements :)
Nice one! got impressed from this game
Are you kidding me?
Let me elaborate a bit on feedback since you held my entry in such high regards.
The basic setup works for me, the difficulty seems to ramp up by introducing more complex shapes, but there is little sense of achievement since all you do is rack up points until you die. Take a look at the mobile game "Threes" which has a similar buildup but is really rewarding in getting the player into the "let's see if I can top my previous score" mindset. Well it may help that Threes oozes charm. As an experiment, try to add googly eyes and stickman-arms on your paint canisters and let them give a little cheer when you clear a line. It's cheap but it might give the game some more personality. Another cheap trick would be to add a simple back story. Nothing fancy, just a few lines of text to set the mood.
One important factor here is that the gameplay should be pleasant and smooth. The controls and animation are really smooth in this case, so it may be the sound effects that make the mood a bit jarring. Also the factory looks a bit drab, which may be a bit of a problem. Since this is the jam, you could have just grabbed some free relaxing music and slapped it on top of the game which would have greatly increased the mood.
Next up are the special tasks you are given. It's a neat idea to break up the monotony of the main game, but it does not feel like a rewarding goal to follow. Once you finish your task, you get the next one. It's like work. One option here could be to drop the endless game mode in favor of a mode where you can actually finish a level by achieving a number of tasks that are presented to the player in advance. They could be either to clear a certain number of lines or to produce certain shapes.
That way they have more sensible control over how to structure the incoming colors and you can have increasing difficulty paired with small achievements of finishing a level, something really important to keep motivation up in a mobile game.
I found one minor thing, you seem to use a fixed 4x4 grid for your shapes and place the mouse cursor at a fixed position relative to that grid. This causes problems when you have a single stone because the cursor is not centered on it as would be expected. A solution may be to take the position of the top left and bottom right block within the 4x4 grid and average those. That could be your mouse pointer position.
I hope you were able to find these points useful. Good luck on releasing a mobile game one of these days, I think you are on the right track with this.