Creative Space

Overall★★★★★★★★★★3.17
Fun★★★★★★★★★★2.50
Innovation★★★★★★★★★★3.06
Theme★★★★★★★★★★4.22
Graphics★★★★★★★★★★3.00
Mood★★★★★★★★★★2.76
Coolness★★★★★★★★★★39%
You're about to embark on a creative project
It could be a music album, an animation, a novel, an artwork, a movie, a book, a game, a script, or something else
You got this great idea that you want to materialize and you decide to start working on it full-time

Balance out your necessities as you push your project forward!

Controls: Mouse-only
Instructions ingame

Made by Jan Marcano (c) 2016
Twitter: @aldiansolkai

Comments10

batmagus
batmagus13 Dec 2016, 04:15
Very relatable! Could have been made a bit more lively by adding a character that moves about when I perform the activities.
Beardo Games14 Dec 2016, 02:27
Concise take on resource management-- tightly coupled with the theme.
Gamepopper
Gamepopper15 Dec 2016, 13:50
Simple and very relatable, suits the theme very well. Great job!
rjhelms27 Dec 2016, 03:23
Very apropos to the Ludum Dare community!
qzqxq27 Dec 2016, 05:10
This game was depressingly relatable. :(

But in all seriousness, I feel like what you were going for (or at least what I got out of it) was conveying the sort of repetitiveness or loneliness that people can feel when they're working on a passion project but have to juggle real-life responsibilities at the same time, and I think you did really well on that front.

Some sound effects and/or music, and maybe animations could have helped with the immersion. Also, I might have liked to see a wider variety of life events so I'm not clicking the same sequence of 6 buttons every day, though maybe that was a conscious decision you made to really drill in the boredom, heh.

Overall, nice job, and also great use of the theme!
manax
manax27 Dec 2016, 22:49
Good idea, but kinda clunky. Can't eat unless completely hungry, can't sleep except during certain narrow window of time. Not very clear when you were too unhappy to work. Could have used a few more instructions around sleeping, took me about 5-6 weeks before I started to understand the clock...

Going from a good idea, to something actually fun is often hard... but a bit more time on tuning and some minor tweaks might have made this a lot more fun.

I don't mean to be too harsh, it is hard to do this in 48 hours...

Here's a different take on the same idea: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=124546
Flaterectomy
Flaterectomy28 Dec 2016, 22:29
Interesting concept, but it kind of lacks content and I feel like I am playing the framework of the game. It eventually got pretty repetitive as I figured out a good balance of work and TV. A character would've helped to add some personality.

The graphics are cute and quite good. Sound would have helped a LOT in this game.
Xanjos29 Dec 2016, 21:17
Managed to finish the project in 42 weeks. Like any real life project, the game takes a lot of time, patience and effective resource management to actually complete but I like the mechanics a lot and it fits the theme very well.
Falak
Falak30 Dec 2016, 21:00
Siple but cool :)
kato9
kato931 Dec 2016, 17:01
Cool concept and solid execution, but definitely feels like it needs a bit more excitement because, while realistic in some ways, it does get repetitive.

Other games by @janmavzla

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