Cure4Life
Story
You're trapped in an abandoned room with some biological and medical equipment and workbench.
Strange zombie-like creatures are attacking this one room and your goal is not to die by upgrading yourself and your weapons.
Genre
Survival action game
Controls
WASD - move
Mouse - aim
LMB - shoot
E - Use/Craft
1,2,3,4 - Switch weapon
Team
Artem Shambalev aka Gipzo - Programming, Game Design, Sound
Vitali Poliakou aka Chimera - Art, Game Design
Music by
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Mac OS and Windows versions can be downloaded from itch.io.
Update 13 Dec 2016:
Fixed sound bugs and some minor balance.
Nothing new, just tweaking game to be more accessible.
Jam builds can still be found on itch.io
Update 14 Dec 2016:
Finally fixed axe bug!
Jam builds can still be found on itch.io
You're trapped in an abandoned room with some biological and medical equipment and workbench.
Strange zombie-like creatures are attacking this one room and your goal is not to die by upgrading yourself and your weapons.
Genre
Survival action game
Controls
WASD - move
Mouse - aim
LMB - shoot
E - Use/Craft
1,2,3,4 - Switch weapon
Team
Artem Shambalev aka Gipzo - Programming, Game Design, Sound
Vitali Poliakou aka Chimera - Art, Game Design
Music by
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Mac OS and Windows versions can be downloaded from itch.io.
Update 13 Dec 2016:
Fixed sound bugs and some minor balance.
Nothing new, just tweaking game to be more accessible.
Jam builds can still be found on itch.io
Update 14 Dec 2016:
Finally fixed axe bug!
Jam builds can still be found on itch.io



Comments44
Also, in every attempt the axe stopped working after a while. One time even after the first wave.
Also, my axe stopped working halfway through. Is that supposed to happen?
The visuals are beautiful. Congrats to Chimera for the amazing pixel art.
The mechanics, as well, works very good. Good work Gipzo.
The only problem was that the game tends to get repetitive (besides the axe stop working issue).
But I guess this game is worth the 5 stars. Great job, guys! =D
The only things I didn't like very much were the shooting mechanics, particularly the sounds and the lack of a crosshair. Good knockback, though. Nice work, keep it up! :)
It was really nice music, too bad the sound effects took over a bit much.
I think it got a bit too easy after you craft the pistol, but amazing you made this in such a short time frame. Cheers.
The placement of the worktables was excellent, since it forces you to stand in a place where you are easily surrounded. Some suggestions:
- Faster / Stronger leader mobs that spawn at certain intervals to ramp up the tension
- A chance of being injured when hit, which could affect your move speed until you "fix" yourself at the heal station
- I would love to get some UI telling me what the result of achieving more research will be ( might be a meta thing but it could help the player create a strategy )
Good work!
Is it just me or is the shotgun worse than the rifle?
We are trying to make proper post-jam version with many balance changes :)
This feels complete and very well-made. I'll probably have to try it again later, i died a little after getting the shotgun.. bearded-cardigan-guy is pretty cool, too.
I don't have anything big to add that hasn't been said but I did find the camera to be a bit uncooperative when you wanted it to scroll down. The camera worked perfect when scrolling upwards though ^^
Very nice job =)
As mentioned, the game does get a little bit repetitive, but you guys have got a nice start to something cool here!
Mechanics remind Bastion a little(and I love that game).
P.S. Yeah, once you killed a thousand of them - пол действительно мокрый ;в
Pros
* Gameplay goals are intuitive
* Tight movement, aiming and weapon mechanics make combat very satisfying
* Graphics are good and UI is clear
* Hold 'e' mechanic adds an extra element of danger as you can't attack or move away without canceling (being able to move was a good choice as it allows a small amount of zombie avoidance and doesn't feel too restrictive
Cons (mostly nitpicking)
* Research takes too long - drags game out
* Tables can block gun shots unfairly (collider too big?)
* Without an ammo system previous weapons become redundant
* Shotgun doesn't do damage per 'shot' hit, meaning point blank does the same damage as 1% of the spread, making the shotgun a more effective long range weapon...
* More enemy types would be nice :P