
Ludum Dare #37compo
Damage Control
You're a small repair drone and your goal in life is to repair your spaceship!
Controls: click to do thing.
Controls: click to do thing.
Comments19


Josho12 Dec 2016, 21:29
Fun. I liked the gameplay, but it seemed the batteries only spawned in two different spots. The 3D graphics were really good on the other hand.
terop12 Dec 2016, 21:29
nice models, the gameplay works nice, even though the pace is too slow. Colours look nice too, shading is nice. overall the game worked very nicely.

HuvaaKoodia12 Dec 2016, 21:34
The graphics are neato, kind of reminds me of some old titles from the early days of 3D. Not at all in a bad way mind you. The minimap is also well done.
Unfortunately the controls are a bit clunky. I reckon "click and hold to continually move into a direction" would work better than the current "click and pathfind" system.
Another problem is the lack of challenge. It doesn't seem to get much harder at all, in fact. I gathered 10000 points and then I gave up due to boredom. Without challenge there is no fun, it is as simple as that.
Unfortunately the controls are a bit clunky. I reckon "click and hold to continually move into a direction" would work better than the current "click and pathfind" system.
Another problem is the lack of challenge. It doesn't seem to get much harder at all, in fact. I gathered 10000 points and then I gave up due to boredom. Without challenge there is no fun, it is as simple as that.
SHLFStudios14 Dec 2016, 01:04
Nice looking game. Could use more of a ramp up in challenge. also audio would go a long way. like warnings that increase as the ship is about to break, etc.
PickleCrew14 Dec 2016, 01:15
Fun game! I enjoyed moving around the little robot and fixing thing. A couple of things that could make this better, have the batteries spawn in different locations (so I can't just chain them back and forth), maybe have it get a little harder or have a catastrophic event like a fire. Possibly have the machines explode/break and you have to collect screws/part to fix them. Well anyways, just a few suggestions. It was a lot of fun playing!
Vertigon14 Dec 2016, 06:31
Nice go at plate-spinning. Since speed was important I desperately wanted to hold my mouse button down and move in a direction. I didn't really know what was at stake there either.

Jupitron14 Dec 2016, 16:02
Cool and addictive game, made me feel like a real machine but im not. Captcha
sapoi14 Dec 2016, 16:16
Cool game, but lacked end goal or some progression.
markten14 Dec 2016, 16:19
Graphics/models are good. At first I hated the controls, but then they weren't so bad as I got into it. With a modified difficulty curve, and some sound it would be really solid.
As others have mentioned, randomizing the battery spawn may be something to try. The current predictability makes it easy for the player to fall into a cycle.
As others have mentioned, randomizing the battery spawn may be something to try. The current predictability makes it easy for the player to fall into a cycle.
psilon14 Dec 2016, 16:34
Good graphics, and good controls.
Tbeakl14 Dec 2016, 16:53
It was fun but the control scheme took a bit of getting used to and also it would feel nicer if you only had to be near the things to mend them not click on them that would make it feel more intuitive and easier with the moving camera.
Palarus14 Dec 2016, 16:59
Good graphics and the game runs great. Simple to understand which is nice! Maybe some power-ups or another mechanic would make the game more interesting.
Boberro14 Dec 2016, 18:08
Nice one. I'd prefer if it was awarding survival time instead of number of rewards, but it's pretty solid gameplay.
Sound would be cool, if one could tell what's working and what's not just by the noises.
Sound would be cool, if one could tell what's working and what's not just by the noises.

karlipoppins14 Dec 2016, 19:34
Nice little game, I was quite impressed with the pathfinding algo which worked flawlessly accross the board. I eventually ended up just making the same long path around my ship, fixing as much as I could until I ran out of energy, and then hunting down the energy blocks. I'm not sure I had the best strategy. I liked the mini-map, though most everything became red quite fast. I guess my only complaint is that it's hard to know how much energy one item will cost to fix, and the impact it has on the overall ship haul repair. Otherwise, really good job!

imphenzia14 Dec 2016, 22:45
I like the idea of this game and it looks nice considering the time restrictions. I was missing some sounds, even primitive ones, but I understand that it may have not been prioritized. I would probably to suggest maybe some faster pacing as I was playing for some time without feeling the ship was in too much danger (even though there were plenty of ! to fix.) Maybe some alerts of prioritized repairs, e.g. power source or shields would work? Nice work!
stepp14 Dec 2016, 22:51
The atmosphere and 3D models are great - some music would be improvement. The pathfinding system was working good. It may get harder over time, anyway good work.

griseouslight14 Dec 2016, 23:37
Game looks really nice, but kind of feels clunky and the game play doesn't do anything to keep you enticed in it.
awesomerex15 Dec 2016, 00:18
Needs balancing. The level is too big to fix everything, and not enough batteries.



The 3D graphics are cool.