
Dead End
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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What lies beyond the ordinary looking door with not-so-ordinary sign? Go ahead and explore that "room". It's not like you have a choice or anything...
Warning: The difficulty is high, expect to die a lot.
First person shooter boss battle. "Don't stand in fire." a.k.a avoid red telegraphs and DPS the boss to win.
Controls (also displayed in UI):
Space bar - Dash in direction you are heading. It has three charges, refreshed over time.
Left mouse button (hold) - Charging attack, your primary damage dealer.
Right mouse button/e - Debuff increasing damage done to boss, more stacks = more damage but also less time to re-apply them. White timer in the boss overhead display means you are adding one stack, red timer means you are just refreshing existing stacks.
Warning: The difficulty is high, expect to die a lot.
First person shooter boss battle. "Don't stand in fire." a.k.a avoid red telegraphs and DPS the boss to win.
Controls (also displayed in UI):
Space bar - Dash in direction you are heading. It has three charges, refreshed over time.
Left mouse button (hold) - Charging attack, your primary damage dealer.
Right mouse button/e - Debuff increasing damage done to boss, more stacks = more damage but also less time to re-apply them. White timer in the boss overhead display means you are adding one stack, red timer means you are just refreshing existing stacks.