Ludum Dare #37compo
Death Dash
The objective is simple - get to the other end of the room. But there is a twist - to complete the game you must do it more than 10 times, and every time it gets harder! You're up against your own patience and the clock. How fast can you do it?
Genres: platformer



Comments19
I liked the progression, it seemed hard at the start, but by the end the start seemed like it had been easy!
I liked your theme interpetation a lot, and controls were super polished. Neat simplistic graphics too.
Only thing missing really is a great soundtrack!
One note of caution, with LD you will run into players of really wide variation in terms of skill levels, so it can be worth it to spend a bit of time working on more accessible (e.g. dumbed-down) versions of your game, otherwise it's hard for these other players to rate your game. That said, it's difficult to do that for this game type in particular =( Maybe you could make an easy mode where you can get hit once without dying?
Regardless, =I= thought it was perfectly fine :)
It was sad that there was not a bit of music to push the tension higher, but overall this is a solid entry! Controls were tight and it was fun to play.
The blood particles were great, my wife couldn't stop laughing every time I repainted the room a little more.
Congrats!
great game, very tight and uses the theme to add something new and useful to one of the most common genres
my suggestion would be to try some non-symmetrical designs... the obstacles don't have to be the same on both sides just because the player is going back and forth
Blood effect - in meat boy all of the level gets red pretty fast, but here, because the background got red, it was more precise, and added up for each transformation.
Number on the level - Might be a idea to add a number, about the current transformation.
Additive level design - I have tried to do something similar, but only between smaller levels and its hard, but it works well here, well done :)
highs core 1:22 with controller, on the other tries the last level took a lot longer, like 1 min + 4 on the last level.. :)
Really well made I have to say, but the wall jump was a bit hard, at least for me..
Overall great job! :)
http://imgur.com/a/ZC3r8
But for some reason all the blod disapered when I resized the windows from fullscreen.
If I had a complaint, I'll the say that you could add another key for jumping (space, z) because all in one hand ends up hurting a bit. Ah, and also a bit more screenshake and feedback when you die :D
Great entry!