Ludum Dare #37compo
Defend One Room
Defend One Room
Your base is under attack. There is only one room remaining. Build up towers to defend it at all costs.
- Try to survive 20 waves of attacks.
- Control the game with the mouse.
- Made in 20 hours for Ludum Dare 37 game jam.
Your base is under attack. There is only one room remaining. Build up towers to defend it at all costs.
- Try to survive 20 waves of attacks.
- Control the game with the mouse.
- Made in 20 hours for Ludum Dare 37 game jam.



Comments18
The enemies are almost not varied at all. I like their pathing, though.
Wouldn't mind seeing this grow a little bit ^^
Attempt 2: Softlocked at wave 3 (1/18 remaining)
Attempt 3: Died on wave 7. Between the low amount of towers, high number (and density) of enemies, inability to remove a tower during a wave, short distance from spawn to base and high number of potential routes, it's just way too many variables. Playing on a touchpad doesn't help with quick decisions either...
Attempt 4: Oh, I can trade off HP for extra turrets, huh. But softlocked at wave 7... (1/38 remaining)
It's a nice take on the genre, but strangely enough I think it's doing too much with too little. Too much information to take in a short time, with not enough control to react properly to said information. Some tweaks like fully mobile towers (or maybe cooldown-based) or some information on the upcoming waves would make this a lot more interesting.
Still fun. Visually simple but clean and effective.
+1 for stray hits still hitting stuff behind the intended target. That's always nice.
Good job!
If the game does softlock... (i.e. 1/18 remaining without any enemies remaining), you can hit the "x" key to continue without re-starting. That's a bug I need to fix.
Somewhat barebones as far as tower defense games go, but still decently fun. The graphics are a bit of a mismatch, but they get the job done. The transitions between scenes could've been a bit shorter in my opinion. Perhaps the most frustrating thing about this was the multitude of paths and the uncertainty that followed it.
I would love to know in what way the graphics are a mismatch. It will help me greatly as I expand upon this game. Your feedback is appreciated.
Best of luck to you!