DISK
DISK is an old-school FPS developed for LD 37.
POST JAM VERSION: Includes bug fixes, a new level, optimization and settings menu. It is recommended to play that one!
NOTE: Please disable SSR setting if your computer is struggling!
Fight Aliens in series of rooms and survive. Your weapon - Disk Gun will help you defeat your enemies!
GAMEPLAY:
- Charge up your Disk power by holding down the fire button and launch it at the enemies.
- Aim at the walls so that the Disk ricochets and hits multiple enemies!
- Make sure you hold down the RMB and return the Disk so it can take out enemies on its way back.
- Aim for the head! Jump and launch your Disk at the enemies to multiply your damage and decapitate them.
CONTROLS:
- Move: WASD
- Jump: Spacebar
- Shoot DISK: (Click/Hold) Left Mouse Button
- Retrieve DISK: (Hold) Right Mouse Button.
Have fun playing the game! Let us know if you like it.
TEAM:
Jenny Joosse (Kuality Games)
Luka Kvirikashvili (Kuality Games)
Simon Abbou-Assi
Marco Donkers
Alex Meesters
POST JAM VERSION: Includes bug fixes, a new level, optimization and settings menu. It is recommended to play that one!
NOTE: Please disable SSR setting if your computer is struggling!
Fight Aliens in series of rooms and survive. Your weapon - Disk Gun will help you defeat your enemies!
GAMEPLAY:
- Charge up your Disk power by holding down the fire button and launch it at the enemies.
- Aim at the walls so that the Disk ricochets and hits multiple enemies!
- Make sure you hold down the RMB and return the Disk so it can take out enemies on its way back.
- Aim for the head! Jump and launch your Disk at the enemies to multiply your damage and decapitate them.
CONTROLS:
- Move: WASD
- Jump: Spacebar
- Shoot DISK: (Click/Hold) Left Mouse Button
- Retrieve DISK: (Hold) Right Mouse Button.
Have fun playing the game! Let us know if you like it.
TEAM:
Jenny Joosse (Kuality Games)
Luka Kvirikashvili (Kuality Games)
Simon Abbou-Assi
Marco Donkers
Alex Meesters



Comments40
The sound design is pretty good too !
Nice work !
All in all, solid game. I lose visual track of the disk a lot, however. I'd have been able to use it a lot better if it had an outline, maybe even visible through walls. Bouncing it around effectively is the main mechanic after all, and I felt I had to guess a lot.
Graphics are good, sound is pretty good. Nice work!
The movement felt shallow and it reduces the fun for me to keep playing. I would prefer if the game was some kind of waves, to match the theme of One Room.
The robots models is stunning and well put together. I like the HUD is on the weapon (I wish it was more visible). And the game-play its self can be more satisfying yet it's fine this way.
Overall, good job! and good luck :D
Especialy the Graphics.
The graphics are nice, albeit a bit on the "heavier than should be" side. I totally understand limits on optimization in 72 hours though.
All in all, a good game with potential for developing into a full release. Nice work!
Had a few framerate drops when there were more ennemies but other than that it seemed to run well.
Really like the ennemy models, definitively has that "Unreal" vibe to it (probably because of the disk launcher :p)
Looked pretty good! Especially as you made this in an "Unreal"-like style in Unity.
Felt like it was all about moving and dodging, which I really liked.
Could have used some badass music.
Great game!
Thank you for the game!
Gameplay is simple to pickup and very addictive and fun. I loved crushing the enemies with the disc. I found the movement a little weird, but that's something easy to fix.
I don't agree with some other users are saying about the theme, that you should have made "one room". You took the theme the way you wanted and that's fine. Keep rocking!
Also seems to take place in pretty discrete different rooms. Would have been nice to see some use of theme there.
Don't let those little qualms of mine get you down because this is still easily one of the best games I've seen in the Jam and maybe even LD to be honest. I'm basically critiquing this entry as though it were a released game because it is so far beyond what is typically created in a jam. Good luck going forward if you decide to make a full version of this!
It almost looks and feels like a finished game. It's good to see that you're still working on a post-compo version :)
Congratulations!