Dodge, Dash, Dip, Dive and Duck
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
Controls: WASD to move around the level. Press space while moving for a burst of speed.
Explore the tomb of the golden ducky, plunder the 6 idols and dodge the hazards including, arrows, spears and snakes disguised as vines to complete the game!
The one room theme was used to determine the limitations on level layout (minus the menu) with a tomb being the perfect setting for a large connected area with no divisions.
Move towards the golden ducky on the menu screen to start the game, move to the exit door to quit the game.
Have fun!
Goal:
Explore the tomb and collect 6 golden duckies.
Features:
Fancy menu screen
Dash (space + direction) to help move around quicker and dodge the traps
Traps (snakes, spikes, spears)
Many (MANY) animations including rare idle, walking, dashing and climbing
Camera that zooms in / out depending on area of the level
Fancy music and sound affects
Specs:
Run in windowed for best results
Credits:
Matthew Robinson – Programming / Game design / Level design.
Daniel Waite – Art / Animation / Game design.
Amos Rock-Davidson – Music / SFX.
Honourable mentions:
Tim Hogan – Spider / Spider animation / Cobweb.
Alex Pitt – Snake / Snake animation.
Small edit: To start the game, head right from the spawn towards the golden duck on the pillar, that will being the game
Explore the tomb of the golden ducky, plunder the 6 idols and dodge the hazards including, arrows, spears and snakes disguised as vines to complete the game!
The one room theme was used to determine the limitations on level layout (minus the menu) with a tomb being the perfect setting for a large connected area with no divisions.
Move towards the golden ducky on the menu screen to start the game, move to the exit door to quit the game.
Have fun!
Goal:
Explore the tomb and collect 6 golden duckies.
Features:
Fancy menu screen
Dash (space + direction) to help move around quicker and dodge the traps
Traps (snakes, spikes, spears)
Many (MANY) animations including rare idle, walking, dashing and climbing
Camera that zooms in / out depending on area of the level
Fancy music and sound affects
Specs:
Run in windowed for best results
Credits:
Matthew Robinson – Programming / Game design / Level design.
Daniel Waite – Art / Animation / Game design.
Amos Rock-Davidson – Music / SFX.
Honourable mentions:
Tim Hogan – Spider / Spider animation / Cobweb.
Alex Pitt – Snake / Snake animation.
Small edit: To start the game, head right from the spawn towards the golden duck on the pillar, that will being the game