Dodge, Dash, Dip, Dive and Duck
Controls: WASD to move around the level. Press space while moving for a burst of speed.
Explore the tomb of the golden ducky, plunder the 6 idols and dodge the hazards including, arrows, spears and snakes disguised as vines to complete the game!
The one room theme was used to determine the limitations on level layout (minus the menu) with a tomb being the perfect setting for a large connected area with no divisions.
Move towards the golden ducky on the menu screen to start the game, move to the exit door to quit the game.
Have fun!
Goal:
Explore the tomb and collect 6 golden duckies.
Features:
Fancy menu screen
Dash (space + direction) to help move around quicker and dodge the traps
Traps (snakes, spikes, spears)
Many (MANY) animations including rare idle, walking, dashing and climbing
Camera that zooms in / out depending on area of the level
Fancy music and sound affects
Specs:
Run in windowed for best results
Credits:
Matthew Robinson – Programming / Game design / Level design.
Daniel Waite – Art / Animation / Game design.
Amos Rock-Davidson – Music / SFX.
Honourable mentions:
Tim Hogan – Spider / Spider animation / Cobweb.
Alex Pitt – Snake / Snake animation.
Small edit: To start the game, head right from the spawn towards the golden duck on the pillar, that will being the game
Explore the tomb of the golden ducky, plunder the 6 idols and dodge the hazards including, arrows, spears and snakes disguised as vines to complete the game!
The one room theme was used to determine the limitations on level layout (minus the menu) with a tomb being the perfect setting for a large connected area with no divisions.
Move towards the golden ducky on the menu screen to start the game, move to the exit door to quit the game.
Have fun!
Goal:
Explore the tomb and collect 6 golden duckies.
Features:
Fancy menu screen
Dash (space + direction) to help move around quicker and dodge the traps
Traps (snakes, spikes, spears)
Many (MANY) animations including rare idle, walking, dashing and climbing
Camera that zooms in / out depending on area of the level
Fancy music and sound affects
Specs:
Run in windowed for best results
Credits:
Matthew Robinson – Programming / Game design / Level design.
Daniel Waite – Art / Animation / Game design.
Amos Rock-Davidson – Music / SFX.
Honourable mentions:
Tim Hogan – Spider / Spider animation / Cobweb.
Alex Pitt – Snake / Snake animation.
Small edit: To start the game, head right from the spawn towards the golden duck on the pillar, that will being the game


Comments31
"Move towards the golden ducky on the menu screen to start the game, move to the exit door to quit the game.
"
Your not the first to make that mistake, we tried to make an interesting menu screen, that "button" (green door) on the left exits the game, the "Duck" on the right starts it :)
The movement speed really needs increasing... it was a big turn off for me :(
I'd recommend changing the dropbox download link to use dl=1 instead of dl=0. This will provide a direct download instead of a redirect to dropbox.
And pixel precision collision box, nice work.
Good music and sfx. Muscic stops at some time, bug ?
And... "Dive" ? (But I didn't finished the game ^^)
"
Okay, now that I understood that I actually played your game instead of the interesting menu ;-)
Quite liked it. It feels like a very smooth, chilled version of Rick Dangerous if anyone remembers that. Very nice art and I like slowly collecting all golden duckies.
The climbing audio fx is too long, which leads to it noticeably still playing after you finished climbing.
It would be great to have some kind of hint in which direction one can find the next ducky, because claimbing all the way into one direction to find out there was nothing can be frustrating - especially the part where you are slowly climbing back all the way you came.
I also really wish for some kind of checkpoint - maybe after collecting a duck, so you don't have to do all again from the beginning.
Overall a very nice project though with great artwork, relaxing music and smooth gameplay.
The hitboxes could use a little work, it's not totally clear why I died to spikes some of the time. Also, it'd be nice to start the game more zoomed out, it felt kind of claustrophobic. Great start overall!