Don't Help Me
UPDATE: We set up an Easy Mode Game for those who want to see the ending quickly, but we strongly suggest to play the normal game first.
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Jimmy was left alone at home while his parents went to a dance party, they would come back the next morning.
Suddenly the lights went out! He might have fallen asleep, was he dreaming?
He found himself surrounded by ghosts and have to survive until 6:00 am, when his parents should be at home.
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Controls are:
W A S D: Move Character
Left Arrow and Right Arrow: Move Flashlight
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Authors:
CrOnNoS - Programming, Game Design
Yuuki - Programming
Adriano - Programming
Laguna - Game Design
Julia - Audio Prospect
DeadPixel - Character Design, 2D Artist and Title Screen Artwork (https://www.behance.net/parasitelost)
Sybaris - Furniture Design, 2D Artist
Lgbpaiva - Programming, Game Design, Production
Arlam Jr - BGM. (http://www.arlamjr.com/)
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I've selected audio for judgment because the BGM was authoral, all other SFX was downloaded from:
http://soundbible.com/
https://gamesounds.xyz/
*
Jimmy was left alone at home while his parents went to a dance party, they would come back the next morning.
Suddenly the lights went out! He might have fallen asleep, was he dreaming?
He found himself surrounded by ghosts and have to survive until 6:00 am, when his parents should be at home.
*
Controls are:
W A S D: Move Character
Left Arrow and Right Arrow: Move Flashlight
*
Authors:
CrOnNoS - Programming, Game Design
Yuuki - Programming
Adriano - Programming
Laguna - Game Design
Julia - Audio Prospect
DeadPixel - Character Design, 2D Artist and Title Screen Artwork (https://www.behance.net/parasitelost)
Sybaris - Furniture Design, 2D Artist
Lgbpaiva - Programming, Game Design, Production
Arlam Jr - BGM. (http://www.arlamjr.com/)
*
I've selected audio for judgment because the BGM was authoral, all other SFX was downloaded from:
http://soundbible.com/
https://gamesounds.xyz/
Genres: action

Comments21
Keep the good work and see ya around on the next jam maybe!
Also you can rate my game too :)
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=52178
We knew about some of those problems like the sound of killing multiple ghosts and the great secret way to beat the game holding the left arrow =P those things were left in the game because of the time and the priorities we chose to deliver at least something "complete". Still we're planing on polishing it, so keep the bashing going =P
Perfectly fits to the theme.
I only had one issue with the gameplay: You can beat the game (easy and hard mode) by just staying on Cursor left.
Despite of that, great entry!
In this case, standing still holding one of the arrows (or switching between them) ends up being an easier way to 'win' the game.
At the end (when the time reaches the limit), you could remove the ghosts (perhaps fading them out) and then walking with the character to the center of the room (not sure if it's best to cut the scene, or if the best is follow this suggestion).
For a less limiting gameplay, I would suggest changing the arrows by the mouse (more or less limiting in relation to the boy pointing forward).
There could also be some change in the lighting near the window, if it is the idea that the daylight is coming (otherwise it is fine this way). Not that this is too important to be done in such a short time.
The ultimate enemy coming without the child moving was a choice I would like to understand. Hahahahah.
Actually the kid is small in relation to the room, but it can be a way of representing his point of view. In addition, it makes sense for the game to have room for gameplay.
:D
Gonna work on setting both difficulties on a single build and on the sounds problem when multiple ghosts die at the same time
About the mouse and/or joystick it's not our biggest priority right now, but we might add the options. The problem with the mouse is that we really want the lantern to move "that slow". It's a important part to the game mood so we would have to limit the turn speed with the mouse and it might feel quite frustrating since the lantern wouldn't follow the mouse as fast as you want to.
And the daylights .... hummm, well, gonna pop this up on discussion :P
Anyway, there's plenty more things we wanna do but couldn't with the time presented and might be implemented soon enough.