Don't Stare At Boobs

Coolness★★★★★★★★★★20%
I wanted to see what I could get done solo using Daz3D/Unity and also learn more of Daz3D/Unity.

Model was created in Daz3D. Hair movement uses Unity's builtin Cloth physics. Eye tracking and blinking use EyeController. Movement animations came from Mixamo. Boob physics use JiggleBone. All furniture models and textures and wall texture came from Unity store as free assets. Camera effects came from Standard Assets, as did mouselook.

Comments1

Mr MadCat22 Dec 2016, 14:10
Well, the boob physics are not entirely convincing I must say.
I would recommend to invest some more time into actual gameplay next time.

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