Don't Stop Me
[INTRODUCTION]
A man finds himself trapped in a modest house, while strange objects attack him. Could a computer be his way out? Load the software to find out what mysteries this place holds.
[POST-JAM VERSION]
These are the ONLY new things added in the post-jam version:
1 - Fixed the FPS drop problem that made the game unplayable for some users;
2 - Fixed a critical bug that could be exploited;
3 - The new Mac and Linux builds are universal.
Content is unchanged.
A man finds himself trapped in a modest house, while strange objects attack him. Could a computer be his way out? Load the software to find out what mysteries this place holds.
[POST-JAM VERSION]
These are the ONLY new things added in the post-jam version:
1 - Fixed the FPS drop problem that made the game unplayable for some users;
2 - Fixed a critical bug that could be exploited;
3 - The new Mac and Linux builds are universal.
Content is unchanged.

Comments96
I found I was getting shot even with the windows down, unless that's intentional it might have had something to do with the lag and things missing their collisions.
Very nice game.
Beautiful graphics; minimal but well executed. Audio is a good compliment to the overall mood.
Brutally difficult, but you knew that ;)
always started lagging once 4 or so baddies had shown up, never made it long past that :P
Still, very good entry, and truly very pretty. Especially the title screen.
Highly recommend expanding the gameplay and reapproaching as a longer game. What else might he do with his house? Where might he take it? Rare that a dare game leaves me with questions like that! :)
Maybe you should have added the current mode as a hard mode and made a easier mode as well. With half of the enemy movement speed and no damage to the player.
Love the art, remind me of Kentucky Route Zero !
I don't have finished it yet, but I will continue to play it. I really like the atmosphere and the music.
Congratulation !
Can't praise it enough. Epic take on the theme. Minimalist story, great gameplay. Great art, great music. Grats!
"The application “MACOSX” can’t be opened."
Like the graphics, goog job :)
I like the gameplay, simple but smooth. Maybe a littel too difficult sometimes.
The art is awesome and music great. Well done
But the lags are real! First I died several times trying to kill the first drone, after the third drone spawns, it begins to lag horribly. It is unplayable. Please fix it - I'd love to play it again!
Great game!! Pretty polished, I like that you can shoot the incoming shots! Audio, Graphics, Mood, everything 10/10.
It's hard, specially because it is very hard to avoid when they shoot horizontally.
Unfortunately, I found a specific position that you can stay that you can load the software and spawn shoot everything.
Also I found a small exploit that allows you to win in easy way. Was surprized to see the whole rocket in the end :D
Thank you for the game!
Pros:
-The movement on the enemies was interesting and looked very realistic
-It had an ending! And a good one at that. I was thinking it was gonna be one of those survive as long as you can things at first and I was pleasantly surprised when I took off
-Learning curve was not too steep
Cons:
-Movement on enemies is a bit unpredictable.
-The best strategy seems to be to stand by the panel upping the launch progress and shooting at the most horizontal angle possible to kill the first few incoming bots, if you manage to get 4 or 5 on thier way in (which I did on my third or 4th try) all you have to do is shut the windows and up the launcher while you wait out the storm. Its kinda cheaty but it worked for me.
Nicely done.
Took me a few tries to get the hang of it. Seems like after a certain point, you have to close up shop and hope for the best, since once there's too many ships outside, opening the doors more or less guarantees death. So, if you don't kill a good amount of them before they really start spawning, you pretty much have to restart. Once I figured this out, it was actually quite rewarding, and gave you a feeling of being overwhelmed and on the run, which added to the overall atmosphere.
At least that's what I thought at first. After I beat it, I decide to try again. I was able to destroy every ship almost instantly, and had barely any resistance at all. Before I got the hang of it, the game could be quite frustrating since you're pretty much helpless. If the doors are open and the ship sends a bullet straight through, it's a guaranteed death since the doors close so slow. If the ship decides to hang out above the roof and refuses to come down, you can't do anything but watch the health whittle away. When the ship it did come down, you'd have to hope it moved into a good angle, and it didn't move too erratically to actually aim at it.
Basically, It could feel like it was down to luck, and you'd have to hope either A: the ships cooperate and allow you to destroy them, or B: You can destroy enough and tank the health before they overwhelm you. In summary, I think the ship AI might have been too random, and could either subtract from the atmosphere, or leave the player in a frustrating experience.
Don't get me wrong, overall, I think you did a great job, and I really enjoyed it. The graphics really help set the mood, and the room being a space ship was a neat touch. Figuring out the game, and the feeling of hoping the ship launch before I was shot down was a really fun experience.
Very nice visuals and art style.
My biggest complaint is that I always felt like I was pressing too many keys at the same time. I think a window toggle and an auto computer would go a long way to alleviating that.
Great job! Mood, theme, music and graphics were spot on!
With increase of the ufo s the framerate got down, I assume because of this the collision detection didn´t work properly any more at this time and they could shoot me through the roof (I played the entry-file).
Nice work anyways!
Thanks for letting me know!
I found it hard to hit the enemies, and they tended to run to the other side of the house as I came for them, so it was a lot of back and forth before they killed me.
I didn't enjoy one hit and die.
It would be nice if while you were pressing down the windows were closed (but at a cost) like a cooldown or something? I found they opened way sooner than I needed.
Great job though, the mood was A+
As soon as I open the windows, I get shot. The delay after pressing E is too large, IMO.
However, it's great and very polished game.
Well done!
I didn't see the "close window" action as really useful, as when you're standing inside the house, you have less probability to get shot anyway.
And I guess the sfx and music could serve the mood a bit better.
Nice entry anyway!
I did feel like sometimes some of those AI shots were a bit bullshit, like they'd be flying in and while still off screen fire a bullet at me and kill me.
I think the software should have auto uploaded when you were stood near it, there was no point me holding Q the whole time.
I think the crosshair should have been bigger I lost it at times.
Not being able to shoot felt very frustrating, even if I'm gonna shoot the roof, let me shoot :)
Seriously though really great entry, would like to see this on Steam one day.
~Random-storykeeper
Great take on the theme, 5/5! This is a solid entry
Pros:
* Gorgeous visuals, although I find the character a little disappointing
* Mechanics lead to an interesting balance between defence and offence. Not letting enemies overwhelm the house but keeping the windows closed to stay safe, all the while loading the software. Excellent.
Cons:
* One hit death it a bit too extreme given the limited manoeuvrability
* No death animation for the player! An explosion particle effect would have sufficed :P
If you continue work on the game, I'd love to see house upgrades :D
The music was generally very good, but the high-pitched notes become grating after a while.
For me the controls were a bit too much to handle. Juggling four keys with one hand (keeping one pressed all the time) was a bit frustrating, especially for a game this fast. Maybe having a stationary character or auto-load whenever the player is in front of the computer may be an possible alternative here.
Gameplay-wise I liked the game, but sometimes the initial shot of a newly spawned enemy came so quickly it was hard to shot the windows in time.
Finally, sometimes the player wouldn't shoot which I attributed to a bug at first until I found out that he doesn't shoot the walls (makes sense). Some indicator, like a colored mouse cursor or something like that might help avoid confusion here.
Overall a very neat game, especially visually. Loved the ending.
Good work there! :)