
Ludum Dare #37compo
Dot
Jump over the dots, dont get hit by them though.
SPACE to jump
ARROWS to move
I made this game in 5-6 Hours while on a train across countries because ain't no 8 week European Holiday getting in the way of Ludum Dare....
SPACE to jump
ARROWS to move
I made this game in 5-6 Hours while on a train across countries because ain't no 8 week European Holiday getting in the way of Ludum Dare....
Tools: Unity
Comments7

Green Soda15 Dec 2016, 06:34
This is nice for a game made in only 5-6 hours!!! good job mate...simple yet fun mechanics! BADASS MUSIC TOO! I give it overall 5/5

TitoMakaniJr15 Dec 2016, 10:30
I do think this is pretty fun for a game made in such a short amount of time. I really liked the music and sound effects. I felt like the difficulty either didn't ramp up or ramp up quick enough to keep me interested. All in all nice game for the short amount of time you had!

UrbanHelsing15 Dec 2016, 11:38
Enjoyable game, solid concept. The issue is, as previously mentioned, that it gets uninteresting quite quick.
It could get more difficult faster and/or your could add other satisfying things such as sounds at certain points in the game or a more exiting game world. A future feature would, of course, be enjoyable powerups.
Also, a bug I think. I'm guessing you've put a trigger above the balls. I think you can perhaps jump over these? Or is it perhaps that the speed of the character lets you go through the trigger without colliding? Anyhow, my speculation is worthless here - the bug: sometimes when jumping over, they aren't destroyed.
I realize this was perhaps out of scope since you were quite limited with time and space, my comment is merely food for thought. Nice work anyhow!
It could get more difficult faster and/or your could add other satisfying things such as sounds at certain points in the game or a more exiting game world. A future feature would, of course, be enjoyable powerups.
Also, a bug I think. I'm guessing you've put a trigger above the balls. I think you can perhaps jump over these? Or is it perhaps that the speed of the character lets you go through the trigger without colliding? Anyhow, my speculation is worthless here - the bug: sometimes when jumping over, they aren't destroyed.
I realize this was perhaps out of scope since you were quite limited with time and space, my comment is merely food for thought. Nice work anyhow!

Simple Ghost15 Dec 2016, 16:07
It took me some time till I realized that I need to jump over the dots. However some of the were not exploding :( Otherwise it was fun! Really nice & simple concept! :)

edve9829 Dec 2016, 18:34
It's a really cool game for 5-6 hours. Congrats!
ShuddaHaddaLottaFun3 Jan 2017, 01:24
Audio was very good and the game is strangely addictive. I liked the color changes. created a fun mood. Pretty fun for something made on a train for 5 hours. Pretty cool.



Great job otherwise!