Ludum Dare #37compo
Down the Cave
Down the Cave
You have to progress one room at a time.
Defeat all the monsters in the current room before you can go deeper down in the cave.
Four different enemies with different functionality.
Learn their patterns to make it easier for you!
Timelapse of the whole process:
MAC USERS:
You need some kind of unzipping program (like WinRar on Windows) to extract the files first.
You have to progress one room at a time.
Defeat all the monsters in the current room before you can go deeper down in the cave.
Four different enemies with different functionality.
Learn their patterns to make it easier for you!
Timelapse of the whole process:
MAC USERS:
You need some kind of unzipping program (like WinRar on Windows) to extract the files first.

Comments34
Smooth controls :)
But I just uploaded a web version. Maybe that will work :)
Anyway, thanks for letting me know!
@FiloGC: Yay! You won :D Thanks so much for the reply. Means a lot!
I like it. But maybe add healing potion or something like that.
I had plans to add healing potions as drops from enemies, but since I didn't have time to add more enemy types, I figure that I had to make the game harder (to make it last more than 1 min). Then it would be best to leave out any form of healing, since I only had content to fill 9 levels.
I may add more enemies (and more rooms), so I can finally add some healing potions.
Gameplay-wise, the game is awfully slow. If you made the game maybe 10x faster, it would be intense and difficult, but as it stands the early levels are tedious enough that I didn't want to try to play through it a second time after I died. There are so many skulls and they are easily the least interesting monster, the jumping bugs are the piece de resistance of the game and if I died before seeing them I likely never would have.
Also I'm not quite sure 'one room at a time' fits with the theme...but it's cheeky anyway. :)
I lost on level 8. I noticed that it said that left click shoot even though it should be "attack" or "slash."
Good job ! :P
This might be just me, but I felt like the sword's range was a bit lacking, maybe you could have made it longer or added another weapon.
I do feel like the game's pace is a bit too slow. Increasing the character's movement speed, making the rooms smaller, increasing the range of both your and the enemies attacks would help I feel.
Overall, a solid game.
P.S. I counted eight rooms before I died.
Locking the cursor would be a good addition.
Great job!
Aaaand it would be nice if the enemies were also affected by lava :)
The music could have been something more fitting, but still a great soundtrack. There could have been more varying types of enemies, but still the skulls were enough of a challenge. The Game over screen was much too slow, could have been a little more faster.
But still overall a really nice game with good amount of polish! :)
great entry, nice diversity on the enemies, and pleasant to my ears :)
The music really fit with the gameplay. The sound effects were great too.
After I gameovered I wasn't sure if I needed to press anything to start again or if the game would restart after a set amount of time.
Some small suggestions:
Landing a slash didn't feel very juicy. Maybe some slight knockback or screenshake would do it.
The environment was pretty cool, but I think it's missing something - maybe some way of encouraging the player to kite the enemies towards part of the level.
Cool stuff!