Downside Up
The game takes place in a single room. But! You can run on the walls yo! You didn't expect that did you? And when you kill all the monsters on a wall you can generate a new maze on the opposite side. More monsters, different mazes. It never ends! Fancy that.
The team was:
Joe Bain - @oh_cripes - Programming
Ryan Timpany - @cYnborg - Modelling / Animation
George Cheal - @bonsaitreehouse - Modelling / 2D Art
Dicky Moore - @dickymoo - SFX & Music
The team was:
Joe Bain - @oh_cripes - Programming
Ryan Timpany - @cYnborg - Modelling / Animation
George Cheal - @bonsaitreehouse - Modelling / 2D Art
Dicky Moore - @dickymoo - SFX & Music
Genres: action

Comments17
The artwork is simple, which is a compliment as in this game's case. The more abstract it is, the better.
The sound is pretty much perfect. The running sounds actually surprised and impressed me.
The camera and movement is a little weird, attacking animations feel off but overall there's nothing really bad about it. Just awkward.
Combat is simple enough. Melee lizards from behind and reflect bird attacks. The bad is that the birds attack too slowly for me. Causes me to lose a little patience with them. No worries.
Pretty solid. Wouldn't mind seeing something like this expanded on in future.
(there were some bugs where I fell out of the room but I always got teleported back so.. no big deal)