
Dungeon Custodian
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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You get your very own dungeon to take care of! Collect minions and send them to pillage the local villages. Watch out for pesky adventurers who want to steal all of your treasure!
If you want to get rid of a minion, you must make them die. Sorry. I really should have added a dismiss button.
---------- Stats -----------
Beefiness: The ability to deal and receive damage.
Larceny: The ability to steal and dodge
Mathematics: The core of offensive magic (and half of the defense against it)
Zealousness: Determines how effective healing prayers are (and the other half of magic defense)
Serendipity: Improves chance of getting an extra good result from pillaging and magic "dodge" chance.
Stamina: Sir not implemented in this game
* Dodge is a 50% damage reduction, not 100%. Think glancing blow (Combat was even more drawn out and unbearable with 100%, trust me)
----------------------------
I was intending to submit this as a compo entry, but I didn't have the combat system finished in time, so I decided to delay the release by a day. I think it was worth it as I got some more polish in other areas as well.
Made with Unity 5.5. The music was created with Beepbox. The sound effects with ChipTone. Graphics were all drawn using Krita, which I've grown to really like after this Jam.
Everything created by Andy Brown - @ursagames
If you want to get rid of a minion, you must make them die. Sorry. I really should have added a dismiss button.
---------- Stats -----------
Beefiness: The ability to deal and receive damage.
Larceny: The ability to steal and dodge
Mathematics: The core of offensive magic (and half of the defense against it)
Zealousness: Determines how effective healing prayers are (and the other half of magic defense)
Serendipity: Improves chance of getting an extra good result from pillaging and magic "dodge" chance.
Stamina: Sir not implemented in this game
* Dodge is a 50% damage reduction, not 100%. Think glancing blow (Combat was even more drawn out and unbearable with 100%, trust me)
----------------------------
I was intending to submit this as a compo entry, but I didn't have the combat system finished in time, so I decided to delay the release by a day. I think it was worth it as I got some more polish in other areas as well.
Made with Unity 5.5. The music was created with Beepbox. The sound effects with ChipTone. Graphics were all drawn using Krita, which I've grown to really like after this Jam.
Everything created by Andy Brown - @ursagames