Dungeon Custodian
You get your very own dungeon to take care of! Collect minions and send them to pillage the local villages. Watch out for pesky adventurers who want to steal all of your treasure!
If you want to get rid of a minion, you must make them die. Sorry. I really should have added a dismiss button.
---------- Stats -----------
Beefiness: The ability to deal and receive damage.
Larceny: The ability to steal and dodge
Mathematics: The core of offensive magic (and half of the defense against it)
Zealousness: Determines how effective healing prayers are (and the other half of magic defense)
Serendipity: Improves chance of getting an extra good result from pillaging and magic "dodge" chance.
Stamina: Sir not implemented in this game
* Dodge is a 50% damage reduction, not 100%. Think glancing blow (Combat was even more drawn out and unbearable with 100%, trust me)
----------------------------
I was intending to submit this as a compo entry, but I didn't have the combat system finished in time, so I decided to delay the release by a day. I think it was worth it as I got some more polish in other areas as well.
Made with Unity 5.5. The music was created with Beepbox. The sound effects with ChipTone. Graphics were all drawn using Krita, which I've grown to really like after this Jam.
Everything created by Andy Brown - @ursagames
If you want to get rid of a minion, you must make them die. Sorry. I really should have added a dismiss button.
---------- Stats -----------
Beefiness: The ability to deal and receive damage.
Larceny: The ability to steal and dodge
Mathematics: The core of offensive magic (and half of the defense against it)
Zealousness: Determines how effective healing prayers are (and the other half of magic defense)
Serendipity: Improves chance of getting an extra good result from pillaging and magic "dodge" chance.
Stamina: Sir not implemented in this game
* Dodge is a 50% damage reduction, not 100%. Think glancing blow (Combat was even more drawn out and unbearable with 100%, trust me)
----------------------------
I was intending to submit this as a compo entry, but I didn't have the combat system finished in time, so I decided to delay the release by a day. I think it was worth it as I got some more polish in other areas as well.
Made with Unity 5.5. The music was created with Beepbox. The sound effects with ChipTone. Graphics were all drawn using Krita, which I've grown to really like after this Jam.
Everything created by Andy Brown - @ursagames



Comments32
Is there supposed to be a way to fire minions? 'cause I couldn't find one and had to throw my golems into adventurer's as fodder to make room for better dudes.
This game's incredibly good at making you feel like the worlds most useless dungeon owner, which in turn makes me want to keep playing it.
A beautiful job. :)
Great game overall ! :)
There is bug when villagers pity on you and bring you charity - it doesn't adds to your treasury.
Also you should add keyboard shortcuts for most of the action - it will greatly improve playability. Especially shortcuts for selecting minion action(1,2,3,4) would greatly help.
the battle system was simple but fun,
the graphics were also pretty cool, and i liked the humor with the self aware jokes about the one room dungeon itself and the music loop (which is also good btw)
an overall solid entry, even if the progression is a bit slow.
But nothing that can't be tweaked ! Well done :)
Only criticism I can think of are that I didn't know what most of the stats were for. I guessed that beefiness and larceny involved fighting and stealing, but beyond that I was clueless. I couldn't figure out what effect stamina had on anything either. Getting stuck with 5 golems until one of them croaked was frustrating too, it really needs a way to dismiss older monsters after the money starts rolling in. The progression of the game also seemed a bit slow, but some of that is down to me waiting for my golems to die.
Overall I really enjoyed it, one of top games for this Ludum Dare.
Glad you enjoted it MrMordem! The upgrade system was actually put in the last 45 minutes before submission time, so I didn't get to playtest it at all. I would have made it cheaper for sure, but really it was just thrown in there as a money sink.
I wanted to do descriptions for the stats, but I ran out of time there. I guess I could add it to the description! And you are right about beefiness and larceny. Stamina was not actually implemented- but ended up being left in there, whoops! I removed it from the combat HUD though. And dismissal of unwanted minions is totally needed, I agree. I probably would have been better off implementing that instead of the upgrades in the last bit of time up to the deadline.