Dungeon Protector

Dungeon Protector

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.69
fun: 3.65
graphics: 3.79
humor: 2.58
innovation: 3.32
mood: 3.52
overall: 3.81
theme: 3.58
Play as a witch in charge of protecting unimaginable riches from the claws of evil adventurers.

We made this in 48 hours because we had to go to work on Monday.

This is a turn-based, hex-grid puzzle game.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Important!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Before playing read the whole tutorial on images 3 & 4 above this before playing. There's no in-game tutorial. Most important points are repeated in the description, but trust me, you'll need the images.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Important!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Actions cost action points (AP). Walking costs 1 per tile, stabbing and shield spell cost 2 and the ice spell costs all 3 APs. Enemies get only 2 APs. Everything dies in just one hit, time is limited.

Keys:
Q Go to
W Stab
E Ice spell
R Shield spell
Space End turn
F Show enemy turn order

Since a lot of people where confused with the enemy movement/requested an explanation:

Rogue can stab for 1 AP and walk for 1 AP per tile. They will always move to your direction.

Archer can walk for 1 AP per tile, draw his bow for 1 AP and shoot for 1 AP, but he can't draw and shoot on the same turn.

Good luck & have fun!

A game by:
Simon Reiser | Michael "Mouch" Miedler | Alexius "Neato" Rait

OpenGameart Stuff:
qubodup
http://opengameart.org/content/knife-sharpening-slice-1
HorrorPen
http://opengameart.org/content/loop-lonely-witch
Reemax
http://opengameart.org/content/rpg-sound-package
Vinrax
http://opengameart.org/content/key-pickup
Brian Kent
http://1001fonts.com/8-bit-limit-font.html#styles

Edit:
Please write how far you got, I'm curious.
Found a bug?
Tell us on Discord