
Dungeon Protector
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Play as a witch in charge of protecting unimaginable riches from the claws of evil adventurers.
We made this in 48 hours because we had to go to work on Monday.
This is a turn-based, hex-grid puzzle game.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Important!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Before playing read the whole tutorial on images 3 & 4 above this before playing. There's no in-game tutorial. Most important points are repeated in the description, but trust me, you'll need the images.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Important!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Actions cost action points (AP). Walking costs 1 per tile, stabbing and shield spell cost 2 and the ice spell costs all 3 APs. Enemies get only 2 APs. Everything dies in just one hit, time is limited.
Keys:
Q Go to
W Stab
E Ice spell
R Shield spell
Space End turn
F Show enemy turn order
Since a lot of people where confused with the enemy movement/requested an explanation:
Rogue can stab for 1 AP and walk for 1 AP per tile. They will always move to your direction.
Archer can walk for 1 AP per tile, draw his bow for 1 AP and shoot for 1 AP, but he can't draw and shoot on the same turn.
Good luck & have fun!
A game by:
Simon Reiser | Michael "Mouch" Miedler | Alexius "Neato" Rait
OpenGameart Stuff:
qubodup
http://opengameart.org/content/knife-sharpening-slice-1
HorrorPen
http://opengameart.org/content/loop-lonely-witch
Reemax
http://opengameart.org/content/rpg-sound-package
Vinrax
http://opengameart.org/content/key-pickup
Brian Kent
http://1001fonts.com/8-bit-limit-font.html#styles
Edit:
Please write how far you got, I'm curious.
We made this in 48 hours because we had to go to work on Monday.
This is a turn-based, hex-grid puzzle game.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Important!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Before playing read the whole tutorial on images 3 & 4 above this before playing. There's no in-game tutorial. Most important points are repeated in the description, but trust me, you'll need the images.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Important!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Actions cost action points (AP). Walking costs 1 per tile, stabbing and shield spell cost 2 and the ice spell costs all 3 APs. Enemies get only 2 APs. Everything dies in just one hit, time is limited.
Keys:
Q Go to
W Stab
E Ice spell
R Shield spell
Space End turn
F Show enemy turn order
Since a lot of people where confused with the enemy movement/requested an explanation:
Rogue can stab for 1 AP and walk for 1 AP per tile. They will always move to your direction.
Archer can walk for 1 AP per tile, draw his bow for 1 AP and shoot for 1 AP, but he can't draw and shoot on the same turn.
Good luck & have fun!
A game by:
Simon Reiser | Michael "Mouch" Miedler | Alexius "Neato" Rait
OpenGameart Stuff:
qubodup
http://opengameart.org/content/knife-sharpening-slice-1
HorrorPen
http://opengameart.org/content/loop-lonely-witch
Reemax
http://opengameart.org/content/rpg-sound-package
Vinrax
http://opengameart.org/content/key-pickup
Brian Kent
http://1001fonts.com/8-bit-limit-font.html#styles
Edit:
Please write how far you got, I'm curious.