Dungeon Siege

Overall★★★★★★★★★★3.18
Fun★★★★★★★★★★3.06
Innovation★★★★★★★★★★3.12
Theme★★★★★★★★★★2.88
Graphics★★★★★★★★★★1.94
Mood★★★★★★★★★★2.25
Coolness★★★★★★★★★★39%
It's your job to stop the parties of pesky heroes from getting through your room of the dungeon.

Use scroll wheel to cycle through abilities and units

Left click to place currently selected unit or ability

Right click to delete unit at 75% refund

'R' to restart

Units:

-Fighter: takes reduced damage from the front

-Ranger: has great range

-Barbarian: Health slowly drains, high damage and speed

-Cleric: Heals allied units, no attacks

-Peasant: low damage, low speed, low health, low cost

Abilities:

-Shield: Will shield any of your units, preventing all damage for 2s

-Heal: Heals a unit for 60HP

-Smite: Deal 50HP to an enemy

Comments13

TrashLord12 Dec 2016, 06:00
One of that games which you want to replay. It could be a solid product if you add some graphics to the chosen unit or ability (or pause but it is not hardcore!).
zeoxo
zeoxo12 Dec 2016, 06:00
Nice little simulator, pretty fun to plop guys down and see what happens.
ZQMony12 Dec 2016, 06:06
Cool tower defense style game. I wish you could move units after you make them though.
Xinelu12 Dec 2016, 06:06
I really like it :) and still playing it haha! Just will recommend one thing, before the first wave u can show the player where is the dungeon entrance! I amoust lost my first party because i alocate then wrong

Anyway 5/5 to you sir!
CMLSC
CMLSC12 Dec 2016, 06:15
I like games like this. :3

I noticed that an OP tactic is to just put a ton of rangers behind a bunch of peasants. I got bored after a while and just quit. .-.
cjke.777712 Dec 2016, 09:28
I think this is a really nifty idea. You should team up with an artist and flesh it out a bit more. Well done
TrampolineTales
TrampolineTales12 Dec 2016, 13:51
Was a little difficult to understand what's going on. I think the game would be more enjoyable to play if the the health bars were labeled, the costs of units were more clear (I thought I had 20 fighters at first), and the information on units and controls was in the game instead of the description.
erikiene
erikiene12 Dec 2016, 14:56
Not sure how hectic it gets after a while but waiting 30 secs for a "wave" of two dudes might be a bit of a stretch :D Otherwise, nice, solid idea. As mentioned before, could be carried on to a product.
nick.bota
nick.bota14 Dec 2016, 11:24
Good concept which is fun to play, AI of the units is really well done, and the variety of units and abilities great. I'm sure you though about it already but a button which would reduce the timer to 0 would help the passing of the game a lot and would make it more enjoyable. On a final note, great game!
Rakart
Rakart14 Dec 2016, 11:27
Cool idea, the "active tower defense" style is pretty neat.

The time between wave is pretty long, a button to launch the wave would have been neat.

Also, sometimes I felt my clerics were sleeping, there was an active combat but they were having a chat at the center of the screen (where I put them).

Cool game overall :D, congratulations on the entry !
Pixtopher
Pixtopher14 Dec 2016, 11:28
Good work for such a small time. Needs a lot of polish thought to really see its potential.
DiscoFish
DiscoFish14 Dec 2016, 11:36
Really cool TD idea!
Starlight glimmer is best poney
I enjoyed it. It feels familiar, yet different. It has a marvelous replay potential.

Aside from a "start wave" button, suggested by others, I missed an actual dungeon; even a symbolic one. This gray plane feels sad.

Other games by @notaveerus

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