Elemental Brawl
Elemental Brawl:
Description:
The goal behind Elemental Brawl is to survive each wave. Different colored enemies are associated with a different element which you want to counter in order to do more damage to them. The damage table works as:
Using 'Snow' or pressing [Q] on the blue tile and attacking enemies will be strong against 'Fire' enemies and weak against 'Air' enemies.
Using 'Fire' or pressing [Q] on the red tile and attacking enemies will be strong against 'Earth' enemies and weak against 'Snow' enemies.
Using 'Earth' or pressing [Q] on the green tile and attacking enemies will be strong against 'Air' enemies and weak against 'Fire' enemies.
Using 'Air' or pressing [Q] on the yellow tile and attacking enemies will be strong against 'Snow' enemies and weak against 'Earth' enemies.
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Controls:
Movement - WASD
Dash - Double tap in any direction
Attack - [Spacebar]
Element Change: [Q]
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Credits:
Programming:
Sean Davis
Connor Hartwell
Art:
Trevor Davis
Game Design:
Tyler Davis
Ollie Bacon
Sound Design & Music:
Ollie Bacon
Joe Lang
Description:
The goal behind Elemental Brawl is to survive each wave. Different colored enemies are associated with a different element which you want to counter in order to do more damage to them. The damage table works as:
Using 'Snow' or pressing [Q] on the blue tile and attacking enemies will be strong against 'Fire' enemies and weak against 'Air' enemies.
Using 'Fire' or pressing [Q] on the red tile and attacking enemies will be strong against 'Earth' enemies and weak against 'Snow' enemies.
Using 'Earth' or pressing [Q] on the green tile and attacking enemies will be strong against 'Air' enemies and weak against 'Fire' enemies.
Using 'Air' or pressing [Q] on the yellow tile and attacking enemies will be strong against 'Snow' enemies and weak against 'Earth' enemies.
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Controls:
Movement - WASD
Dash - Double tap in any direction
Attack - [Spacebar]
Element Change: [Q]
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Credits:
Programming:
Sean Davis
Connor Hartwell
Art:
Trevor Davis
Game Design:
Tyler Davis
Ollie Bacon
Sound Design & Music:
Ollie Bacon
Joe Lang
Comments13

Archonthewizard14 Dec 2016, 19:51
Fun game. I really liked the art style. I feel like it could have started a little easier to get us used to the controls.

Yvanor14 Dec 2016, 19:58
Fun and dynamic game. The elemental system is a good idea and add depth to the game. Good job !

patrickgh314 Dec 2016, 20:06
The element mechanics are quite interesting, I think they have more potential. I like the frantic feeling of it all. I think the biggest improvement could be starting the difficulty and complexity slow, so the player can learn before doing the hard stuff.

Casevse14 Dec 2016, 20:06
Good, i think some enemies need to be slower. Some audio effects will improve the feedback to the user. Good work, keep going!
Swingularity15 Dec 2016, 20:06
I really like the graphics and animations, I feel like there coul dbe a bit more difference visualy for the elements and I think I found a bug. When you die once and then you click start again you die within a couple of seconds. Closing the game works.
Shivur15 Dec 2016, 20:39
Good game! Maybe giving ennemies more hp and slowing them down will make the element switching mechanic more releveant. Also some graphic reminder of wich element is strong against wich one.

kraftkar16 Dec 2016, 00:29
Nice idea. I like the art and music
leondryaso17 Dec 2016, 22:09
Interesting mechanics and nice art :)

nwestninja17 Dec 2016, 22:11
Good game, but I don't think I get it. I never really enjoyed myself.

SleepyStudios18 Dec 2016, 17:41
The element switching feels a bit too frantic to be tactical but that's just because of the pace of the game. The art and music were really good though.
sP0CkEr220 Dec 2016, 14:22
really nice work on the art and mood of the game. however the keyboard config was off, it was too hard to mave and use spacebar. also after dying, when you restart, you start with zero helath. nice entry.
eruiz001 Jan 2017, 17:23
Good lighting effects in this game. Liked the playability, also. Well done!
The enemy's look great and I love the volcano 'boss.' Music fits well with how frantic the action can get when a new wave spawns.