Elemental Brawl
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Elemental Brawl:
Description:
The goal behind Elemental Brawl is to survive each wave. Different colored enemies are associated with a different element which you want to counter in order to do more damage to them. The damage table works as:
Using 'Snow' or pressing [Q] on the blue tile and attacking enemies will be strong against 'Fire' enemies and weak against 'Air' enemies.
Using 'Fire' or pressing [Q] on the red tile and attacking enemies will be strong against 'Earth' enemies and weak against 'Snow' enemies.
Using 'Earth' or pressing [Q] on the green tile and attacking enemies will be strong against 'Air' enemies and weak against 'Fire' enemies.
Using 'Air' or pressing [Q] on the yellow tile and attacking enemies will be strong against 'Snow' enemies and weak against 'Earth' enemies.
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Controls:
Movement - WASD
Dash - Double tap in any direction
Attack - [Spacebar]
Element Change: [Q]
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Credits:
Programming:
Sean Davis
Connor Hartwell
Art:
Trevor Davis
Game Design:
Tyler Davis
Ollie Bacon
Sound Design & Music:
Ollie Bacon
Joe Lang
Description:
The goal behind Elemental Brawl is to survive each wave. Different colored enemies are associated with a different element which you want to counter in order to do more damage to them. The damage table works as:
Using 'Snow' or pressing [Q] on the blue tile and attacking enemies will be strong against 'Fire' enemies and weak against 'Air' enemies.
Using 'Fire' or pressing [Q] on the red tile and attacking enemies will be strong against 'Earth' enemies and weak against 'Snow' enemies.
Using 'Earth' or pressing [Q] on the green tile and attacking enemies will be strong against 'Air' enemies and weak against 'Fire' enemies.
Using 'Air' or pressing [Q] on the yellow tile and attacking enemies will be strong against 'Snow' enemies and weak against 'Earth' enemies.
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Controls:
Movement - WASD
Dash - Double tap in any direction
Attack - [Spacebar]
Element Change: [Q]
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Credits:
Programming:
Sean Davis
Connor Hartwell
Art:
Trevor Davis
Game Design:
Tyler Davis
Ollie Bacon
Sound Design & Music:
Ollie Bacon
Joe Lang