Elemental Brawl

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.08
coolness: 0.53
fun: 3.04
graphics: 3.36
humor: 2.73
innovation: 2.79
mood: 2.91
overall: 3.04
theme: 3.44
Elemental Brawl:

Description:
The goal behind Elemental Brawl is to survive each wave. Different colored enemies are associated with a different element which you want to counter in order to do more damage to them. The damage table works as:

Using 'Snow' or pressing [Q] on the blue tile and attacking enemies will be strong against 'Fire' enemies and weak against 'Air' enemies.

Using 'Fire' or pressing [Q] on the red tile and attacking enemies will be strong against 'Earth' enemies and weak against 'Snow' enemies.

Using 'Earth' or pressing [Q] on the green tile and attacking enemies will be strong against 'Air' enemies and weak against 'Fire' enemies.

Using 'Air' or pressing [Q] on the yellow tile and attacking enemies will be strong against 'Snow' enemies and weak against 'Earth' enemies.
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Controls:

Movement - WASD

Dash - Double tap in any direction

Attack - [Spacebar]

Element Change: [Q]
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Credits:

Programming:
Sean Davis
Connor Hartwell

Art:
Trevor Davis

Game Design:
Tyler Davis
Ollie Bacon

Sound Design & Music:
Ollie Bacon
Joe Lang
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