Elevator staff simulator 1932
Step into the shoes of an elevator operator at the Stockholm stock-exchange. The year is 1932 and the "market" is hotter than it ever has been. And as we all know, things that have gone well in the past. Especially now that the matchstick-market has become to big to fail.
This is my first attempt at making a more story focused LD-entry. Please enjoy it, not as a game, but more as a waking simulator (without any actual walking).
This is my first attempt at making a more story focused LD-entry. Please enjoy it, not as a game, but more as a waking simulator (without any actual walking).


Comments13
Were the elevator controllers supposed to be clickable? Nothing happened when I pressed them (and the cursor didn't change like it usually does over links) nor the big versions that popped up. On Chrome, if that matters.
Nothing that really bothers me, but I suppose I should point out there's a fair amount of typos in case you want to correct those. p:
Not sure I fully understood the story, or why the young person at the end who seemed to be doing well would be going to the floor with the supplies. Could you clarify? o:
I guess the only thing I'm missing is a bit of audio feedback. Some elevator pings would've been cool!
It's a bit short, of course, but that's LD for you. Great concept and would be really cool to see an expanded version!
@Avant-Marde
Perhapes the story requires some historical context. In 1932 Sweden suffered a financial crisis as a part of a larger international melt down that started in 1929 (things generally moved a bit slower back then).
Here this incident is often referred to as the "Kreuger crach", as the fall of the match-stick tycoon Ivar Kryger largely contributed to the local financial turmoil.
The first story draft has Kreugers real name in it, but I felt that giving him an alias was both more respectful and allowed me more creative freedom from keeping to historical accuracy.
Nothing to fault here other than to ask if it would have killed you to put a few little elevator 'dings' in there. :D
I enjoyed the writing, as well as the fact that you actually get to make a rather important decision at the end.
The snarky descriptions "though the eyes of the elevator operator" worked really well, especially in contrast to the rather rude people you are exposed to.
A very interesting game!