Ludum Dare #37compo
Engine Room
General:
You are an engineer on a cargo ship. When pirates are suddenly hijacking the ship, they destroy the engine and only one room at a time can have an active light source. Get out!
In the darkness, you have to use sound information to fight and survive.
You can only interact with rooms if the light is on.
PLAY WITH SOUND! (headphones)
and read the story
NOTE:
WebGL perfomance / fps is not great
And WebGL doesn't show the main menu!
Downloading is worth it!
Don't play in 2560 * 1920
Total Development time: 31 hours (:
Youtube playthrough: https://www.youtube.com/watch?v=L5M8M8Twgrk
Controls:
WASD to move
Left Click to shoot
Right Click to punch
R to reload
Tips:
The active light can be switched in the office room.
The light switching sometimes needs multiple clicks (small bug)
Dialog boxes are shown as long as you stay in the room.
There is a checkpoint in the middle of the story.
If you want to reset the checkpoint do MainMenu->About->Reset
Thanks for playing!
Leave a comment!
You are an engineer on a cargo ship. When pirates are suddenly hijacking the ship, they destroy the engine and only one room at a time can have an active light source. Get out!
In the darkness, you have to use sound information to fight and survive.
You can only interact with rooms if the light is on.
PLAY WITH SOUND! (headphones)
and read the story
NOTE:
WebGL perfomance / fps is not great
And WebGL doesn't show the main menu!
Downloading is worth it!
Don't play in 2560 * 1920
Total Development time: 31 hours (:
Youtube playthrough: https://www.youtube.com/watch?v=L5M8M8Twgrk
Controls:
WASD to move
Left Click to shoot
Right Click to punch
R to reload
Tips:
The active light can be switched in the office room.
The light switching sometimes needs multiple clicks (small bug)
Dialog boxes are shown as long as you stay in the room.
There is a checkpoint in the middle of the story.
If you want to reset the checkpoint do MainMenu->About->Reset
Thanks for playing!
Leave a comment!


Comments27
Good graphics and lighting as well.
I'm not a fan of running back and forth between rooms though. "Oh, go to machine room again?!". And then I died along the way and had to restart. That got a bit annoying...
Also, I wish enemies made sounds before they attack you, so you could find them, and that bullets actually impact enemies so you could know you shot someone!
A very ambitious entry, and a very nice idea. I would polish this into an actual game to realise its potential.