Escape from the Writers Library

Overall★★★★★★★★★★2.75
Fun★★★★★★★★★★2.25
Innovation★★★★★★★★★★2.00
Theme★★★★★★★★★★3.35
Graphics★★★★★★★★★★3.41
Audio★★★★★★★★★★3.56
Mood★★★★★★★★★★4.06
Coolness★★★★★★★★★★39%
This is my second time participanting in the Ludum Dare and I'm proud of my progress so its my first game made on my own way. Not bad without knowledge in programming!

"Escape from the Writers Library" is a 1st person game where the protagonist have to escape from the words of the best writers in the world. Is a
"BE OR NOT TO BE" experience.

Controls:
WASD or ARROWS = to move
space = to jump
mouse = to look around

Pleasae test it and don't forget to vote and leave a comment below. Enjoy!

Comments7

tinykidtoo
tinykidtoo13 Dec 2016, 03:20
Thanks for playing my game. This is very cool. The atmosphere is great. I really thought the music add the right touch. Great Job!
GarethIW
GarethIW13 Dec 2016, 14:53
The audio sets a nice tone for the game, could do with some events or encounters while wondering around.
neon21 Dec 2016, 21:20
The level design is very nice. It feels like a library, and the lack of lighting aside from the flashlight does wonders for the mood. Also, the headbobbing and footsteps add a good amount of immersion. That, and the music create a very nice tone for the game. Good stuff!
Dynamic Panic Studios22 Dec 2016, 19:40
The mood in this was great! I only wish there was more of a puzzle element or something for the player to do other than walk.
Jezzamon
Jezzamon27 Dec 2016, 23:55
Hi! I am unable to play this game because I am on a mac! I think you made a mistakes with your links -- you should include separate mac and linux (and windows) builds so that people can play the game without the unity editor. Preferably have these separate to the source, to reduce people's download sizes.
Squid
Squid28 Dec 2016, 00:17
It looked good and sounded good. The mouse did not lock into the game when I was playing.
handoharken30 Dec 2016, 22:20
This entry had a great atmosphere to it, I kept thinking something was going to jump out. It could do with maybe some sort of puzzle mechanic, maybe figuring out a way to get out?
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