Ludum Dare #37compo
Escape Pod
My First Ludum Dare and my First Compo.
It has been hard, the game is not pretty and it's not polished. But it's done and i'm very proud of the final result. I've learn loads of new things and that's great.
You're the pilot of a damaged escape pod trying to reach Earth. You cannot move properly and must use handles to impulse and rotate yourself around. Try to obtain the correct velocity to enter Earth's atmosphere without dying.
There is a lot of things that i would have liked to add, but lack of skills and time prevented them. Next submission will be better for sure.
Edit: Unity seems to have some problems with the Mac versions right now, if you are a Mac user maybe you can't play the game. I'm trying to fix these problem, sorry folks.
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POST-COMPO VERSION
CHANGELOG
- Solved display bugs, velocity cannot enter negative values now.
- Added more handles to help navigation.
- Added Pause Menu (access it pressing Esc) with a rules recap. Use it if you get dizzy.
- Added more visual feedback for the buttons.
- Added labels to the panel buttons.
It has been hard, the game is not pretty and it's not polished. But it's done and i'm very proud of the final result. I've learn loads of new things and that's great.
You're the pilot of a damaged escape pod trying to reach Earth. You cannot move properly and must use handles to impulse and rotate yourself around. Try to obtain the correct velocity to enter Earth's atmosphere without dying.
There is a lot of things that i would have liked to add, but lack of skills and time prevented them. Next submission will be better for sure.
Edit: Unity seems to have some problems with the Mac versions right now, if you are a Mac user maybe you can't play the game. I'm trying to fix these problem, sorry folks.
---------------------
POST-COMPO VERSION
CHANGELOG
- Solved display bugs, velocity cannot enter negative values now.
- Added more handles to help navigation.
- Added Pause Menu (access it pressing Esc) with a rules recap. Use it if you get dizzy.
- Added more visual feedback for the buttons.
- Added labels to the panel buttons.
Comments42
I was quite sick and the end because of all these rotations. I will not be a astronaut :)
At the end, a restart button could be great.
The spinning arround thing can be confusing,
but you quickly get the hang of it.
At first i thought that having no button indicators for what the buttons do was wierd but it makes the game tense when you have no time left and are looking for the final few buttons.
Things that might be bugs:
The velocity can go in to the minus menning you would go backwards.
and some times the velocity would not go green.
But overall great game!
Congratz :P
Suggestion for a small tweak: Have some way to exit the GAME OVER screen, idealy to menu.
I'll try to upload a Linux binary as well this night as soon as i reach home.
UnityLoader.js:1 GET https://v6p9d9t4.ssl.hwcdn.net/html/342145/Release/Escape%20Pod%20LD37.mem 404 (Not Found)
However, I really think you should develop the idea - it's a good one.
Note - web link doesn't work for me. Windows 10 in Chrome.
Well done.
Some audio are really missing, but nothing that really disturbs.
Overall, nice idea and cool felling, Well made! :)
The controls were more confusing than they should, better feedback when you actually pressed something and a less hidden HUD would go a long way.
Good job!
It's a fun game, and as great first entry into LD, what I'd like to see is maybe expanding upon the movement of the player camera, I found once I got myself into a spinning mess it was very hard to get out, and instead I found it easier to just start again all over
Good that you made it through your first LD. Next one will be better.
I mostly mashed buttons on the walls and messed a ton of things up! Excellent use of the theme.
An intelligent and fun game.