Ludum Dare #37compo
Factory
In this game you have to complete the products coming from the assembly line with the right spare parts.
You need to complete at least 50% of the product to gain positive points. The more incomplete the product is by then end of the line the more negative points you gain (bellow 50%).
If your score gets negative you lose the game.
There are 3 game modes (Easy, Normal, Hard) and each one has different parts to match different products.
NOTE: The Web version works but it is a bit laggy so I recommend using other platform for a better experience.
Tools used:
->> Paint.NET
->> Unity
->> Audacity (for sound editing of some royalty free assets I downloaded)
You need to complete at least 50% of the product to gain positive points. The more incomplete the product is by then end of the line the more negative points you gain (bellow 50%).
If your score gets negative you lose the game.
There are 3 game modes (Easy, Normal, Hard) and each one has different parts to match different products.
NOTE: The Web version works but it is a bit laggy so I recommend using other platform for a better experience.
Tools used:
->> Paint.NET
->> Unity
->> Audacity (for sound editing of some royalty free assets I downloaded)



Comments16
Graphics are quite plain and could've used some more work.
The gameplay is enjoyable, but it would benefit from a proper tutorial, or it all just being slowed down a bit. I found myself losing because I didn't know what blocks were coming, or missing the collision box just slightly, making the pieces snap back and it was all lost ):
I also found myself losing despite completing 50% or more of the shapes?
Overall I think this was an amazing take on the theme! Keep up the great work!
-Theihe
Great job!
Maybe some polishing regarding feedback for the player and graphics would have been nice, but the important part, the mechanics, are there, and they work brilliantly.
Also, full sound design is a great addition and the difficulty makes it engaging and challenging. Good job!
Good game! Music was catchy and was fun to race the conveyor belt. Most fun and best music I have seen so far!
*found bug where you can hoard parts, pickup a piece and wait for the conveyor to move the void space off the page. When you drop the part it will return onto the conveyor rather then be destroyed. Useful for 1x1 storage.
I feel that the three main issues with the gameplay are as follows:
The pieces move down the screen too fast, and there's too few variants on the screen at any given point (never enough to actually complete the frames). The vertical conveyors should be longer(or the pieces smaller, more numerous and slower), and the pieces shouldn't despawn until they're actually off the screen.
The frames dissapear before they've left the screen (often I just had to place that one last piece and couldn't because the frame would just vanish)
Actually dragging the pieces in place was too finicky and inconsistent. The pieces would drop back to the conveyors unless I was dead on their positioning in the frame (difficult to do with everything moving), and trying to select them in the first place was a pain (for the same reason). I felt like I was fighting the game to get the pieces in the frames. Again, slower conveyors and a more liberal snap-to-frame would've solved this.
Some additional suggestions to make the game feel more structured and give the player some more agency:
There should be less piece types. Either let the player rotate them or design your puzzles so only 4-8 different piece types are needed to complete them. This would make it more predictable what options the player's going to have in a couple seconds and help plan out the solutions.
The frames should actually allow usage of different piece types. Too often did you spawn a frame that requires specifically the pink or grey pieces in a given spot, or one that only allow a T/L shape in one spot and requires straight ones all around. Simple shapes, like squares, circle-approximations, maybe a + composed of 5 2x2 squares, would all work. Force the player to strategize and find ways to fit shapes in, don't just force the solution onto them.
I think the mechanics have a lot of potential, but they do need some polish to reach it.
Regarding the music: the intro screen had amazing music, but the actual gameplay loop got grating fast.