Falling Tower

Overall★★★★★★★★★★3.19
Fun★★★★★★★★★★3.40
Innovation★★★★★★★★★★3.85
Theme★★★★★★★★★★3.25
Graphics★★★★★★★★★★2.85
Audio★★★★★★★★★★3.22
Mood★★★★★★★★★★3.00
Coolness★★★★★★★★★★46%
Your puppy has been kidnapped and carried to the top of a 100 story crumbling tower! Dodge falling rooms, furniture, and green people to make your way to the "top" and save your puppy. Arrows to move and space to jump.
Tools: Unity

Comments18

andyman404
andyman40414 Dec 2016, 00:44
Exciting game! Innovative concept of the rooms falling, changing the environment. Congrats on finishing the compo!
erikiene
erikiene14 Dec 2016, 00:48
Interesting idea and great work doing this in 48h!

Just a side note - I didn't finish reading the whole of the instructions and naturally, green stuff is good, might want to make "bad" things red or some other indicator of something being bad.
cicanci14 Dec 2016, 00:48
Nice job! It is fun to play, it would be great on mobile devices.
Loyance
Loyance14 Dec 2016, 00:49
I did not finish, but I really liked it! At first I failed to understood what I was supposed to do, but then it all got clear for me. The only thing I did not like is a music balance. Sound effects were way louder than the music. Overall - pretty neat game =)
SandBloom
SandBloom14 Dec 2016, 00:53
Wow! Simple but funny! I was trying to go up using the tables but i think that's impossible XD
Nice game!
gironC
gironC14 Dec 2016, 01:14
interesting concept, i like it, good entry! :D
tomdeal
tomdeal14 Dec 2016, 01:18
Very innovative, liked it! Could use a bit more content at the later floors, but the idea is great. This could be a cool mobile game for example
Phil Strahl
Phil Strahl14 Dec 2016, 01:21
Very interesting concept, I like it a lot. I made it to level 48 for what it's worth. Also nice music and a satifying jump :)
Galan14 Dec 2016, 01:27
Took me a bit to get the idea (I also tried climbing), but once I got the hang of it, it was quite fun. The music also suited very well, despite being a bit repetitive.

Two areas that could be improved would be the physics (it was really easy to get stuck on things), and the objects could have popped out more – it was sometimes hard to tell apart them from the backgrounds fast enough to react to them.
eerongal
eerongal14 Dec 2016, 01:39
interesting concept, but i felt like the game mechanics didnt really jive with the mood the game is trying to set. From gameplay and sounds, it seems like you want to create a fast-paced intense game, but the player has so much health, and getting hit by the falling building deals so little damage that it didnt really work.

All in all, interesting concept i could see going somewhere with some polish. Nice work!
Doomdad14 Dec 2016, 02:04
Really exciting game. Keeps you constantly on your toes. Also really innovative concept for the theme!
MrEvilGuy
MrEvilGuy14 Dec 2016, 04:57
very difficult game. But i liked it. it was pretty unique, and worked well with the theme. The green people were my favourite part. They had a life on their own, moving furniture around and stuff. One even sacrificed himself to save my life when he pushed me out of the way!
ceosol14 Dec 2016, 18:32
Crazy game. It took me a bit to realize what was going on (i.e. crumbles means the floor falls, green guys are basically there to trap you, floor falling on you makes you lose life). I was streaming this last night I said my goal was 50, but only made it to 46. I think one thing that would make this better is having random floors falling instead of first making the entire floor come down. It would have been neat seeing 4 different floor types at the same time. Interesting take on the theme, but I think you stretched it a little much. If the theme was "One Floor" then you would have nailed it.
Jan Peter (jpdev)14 Dec 2016, 19:42
32 west moon room :)
Interesting idea - even if it feels like many rooms instead of one. But I guess in the end they are all one, when collapsed onto one another.
Sean14 Dec 2016, 21:38
Interesting idea, though it wasn't fun enough to keep me playing for anywhere near 100 floors. The artwork could certainly stand to be improved, and the controls felt very floaty: there was so little friction that walking around seemed more like sliding on ice.
pyokoanarogue
pyokoanarogue14 Dec 2016, 22:42
mechanically competent and with a nice taste of new ! liked it very much!
mrwillowb20 Dec 2016, 02:13
interesting concept, loved it.
Interface
Interface28 Dec 2016, 03:31
Nice innovation, very original. Great entry, good job! Probably post-compo worthy!

Other games by @xbcw_archived

Found a bug?
Tell us on Discord