Fateful Cavern

Overall★★★★★★★★★★3.29
Fun★★★★★★★★★★3.43
Innovation★★★★★★★★★★2.57
Theme★★★★★★★★★★3.90
Graphics★★★★★★★★★★2.95
Audio★★★★★★★★★★3.10
Humor★★★★★★★★★★2.47
Mood★★★★★★★★★★2.90
Coolness★★★★★★★★★★48%
UPDATE: Further bugfix for fireballs only spawning on the left, and spread out the dragon's path a bit.

UPDATE: FINAL LD VERSION IS UP!!!

Can you survive the onslaught of the cavern of fate, even when it saps your magical powers? After all, you just have to kill 100 mooks, and then slay the dragon. It should be a piece of cake! Make note in the comments if you do beat it.

Controls
Move: WASD moves, the arrow keys shoot, Q exits the game, and P pauses it.

TEAM:
----------------------------------------------------

Andrew Owen, yumaikas/JungleCoder:
1.1kLOC of Lua
Wizard Sprite
Screenshake effect
Failing to balance the difficulty progression

John Zachariah:
Dope lava and floor tiles
Skeleton, Goblin
3 short songs
1/3 of a bitmap font
insundry assets
and

3 awesome frames of Dragon Animation!
----------------------------------------------------

Comments16

Mike12 Dec 2016, 23:03
I must admit, playing this game was actually pretty fun. It was actually pretty fun to play and was a time killer for sure!
datMarv13 Dec 2016, 01:53
Well that's a cool start to begin with.
Some variety would've been nice, but then again you've told us, that it's not completed yet. I'll stay tuned!
yumaikasauthor13 Dec 2016, 03:05
Ok, this is finally pretty much done and (hopefully) bugfixed, if anyone wants to give it a go.
Jordan
Jordan13 Dec 2016, 03:37
Fun! On my 5th try, the top right corner says "82". Assuming that's some sort of score or damage indicator. Working fine on Linux via Wine.

(Hi from the LD Discord ;)
datMarv13 Dec 2016, 04:03
I'm seriously impressed!
Just reached the endboss and well.. He made short work with me.
I have had lots of fun playing this :)
onixowl13 Dec 2016, 05:49
That was really fun to play. Simple art style is making it even more cool:D
Ibispi
Ibispi13 Dec 2016, 16:47
Simple and fun.

And also difficult, still haven't managed to beat it! o:
jramell
jramell13 Dec 2016, 18:49
It was fun, but I found it kinda confusing... I didn't understand how you heal. Overtime? Did I pick up something and didn't realize it? And why does that moment where a different music plays and I can't attack happen? Did I do something wrong? Is it random? Can I prevent it somehow? Also, I really think you should try to adjust it so enemies do not spawn too close to the player. For me it felt a little unfair.

However, it's pretty nice. I liked the screenshake. Points would've added a lot, but you probably thought of that and just didn't have enough time to add it. Keep it up!
KerelOlivier
KerelOlivier15 Dec 2016, 17:39
Nice game, I just wanted to keep playing and reach the end boss(which I never did).
srakowski
srakowski20 Dec 2016, 01:30
Challenging! The numerous enemy patterns kept things quite interesting. Well done!
Karai17
Karai1720 Dec 2016, 09:49
Very nice job. I feel like I should have been able to shoot diagonally and I wish there was a visual queue as to why I could only shoot during the "you have no more mana" song (which is what I'm calling it...)

Very nice game!

~josefnpat
yumaikasauthor21 Dec 2016, 00:34
Karai17: We've been working on polishing the game, but didn't want to post a link to the updated version yet, so as to not bias judging if both were linked here.
g1234523 Dec 2016, 13:48
Played the game. Not finished.

Still fun for a while.

Don't understand why sometimes I can't shoot. Also, those homing monsters are a bit op.
Zee2 Jan 2017, 11:39
Overall a fairly solid entry, with tried and true game-play. Not too much to say other then it plays well. Not being able to shoot diagonally didn't bother me, I felt the controls worked well.

I liked the no shooting song, but the main song kind of gets repetitive after a few loops. I almost feel like they should have been swapped, since it seems like the more urgent song should be played when you can't shoot.

It was a bit confusing how you heal, and why you can't shoot. After a bit, I assumed it was time/score based, but it could have been more clear on why. The difficulty also ramps up quite a bit once you reach the dragon. Seemingly out of nowhere.

A fun entry, if a bit simple. Nice work!
Franklin's Ghost
Franklin's Ghost2 Jan 2017, 12:50
Liked the simple gameplay and think it worked well. Things got pretty hectic for me with so many bad guys on the screen at once but liked the intensity of it.
skorpyo2 Jan 2017, 21:49
It's a cool entry! I had a lot of fun trying this game out. Music fits well. Simple gameplay but effective. I tried a couple times and i reached the boss. I will play a post-compo version of this game. Good job guys. See ya in the next LD.

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