Ludum Dare #37compo
Flag Runner
Your goal is to reach the dark flag by navigating the room.
Once you reach the dark flag, the flags switch their color and the room rearranges itself.
Each rearrangement provides a more difficult layout to navigate.
Controls:
A/D or Arrow Keys: Move
W/S or Arrow Keys: Navigate Menu
R: Restart the Current Room
Enter: Select Menu Option
Esc: Pause
Once you reach the dark flag, the flags switch their color and the room rearranges itself.
Each rearrangement provides a more difficult layout to navigate.
Controls:
A/D or Arrow Keys: Move
W/S or Arrow Keys: Navigate Menu
R: Restart the Current Room
Enter: Select Menu Option
Esc: Pause



Comments38
A ridiculously impressive and intuitive little platformer.
-- Favorite entry so-far :)
I died 126 times haha.
Great job :)
However, I am not a big fan of the level design. There were so many spots where you had to make the pixel-perfect jump, and it seemed more like based on luck than skill, to the point where it started to become frustrating.
To address some common concerns:
Level Design-- Specifically the more... precise levels were created in an attempt to almost artificially create a difficulty curve on par with what you'd find in a longer game like this one. Unfortunately, with the limited mechanics and lack of time, some levels ended up being "hope you release the space bar soon enough". Not the best design. Oh well.
No Music-- I really wanted to add some, but I felt with my time remaining, anything I tried to compose would've been mediocre or repetitive at best.
Controls-- I honestly don't know what I could change to make it feel better, but I have realized that the more popular platformers rely more on speed and precision as opposed to the more vertically focused design/control and perfectly timed button presses/releases that this game relies on.
Anyway, like I said, I appreciate the feedback. It helps me learn what to or not to do for now and on into the future. Thank you! <3
I found myself playin more than i thought.
Well done!
I think that sometimes, the collision with what kills you when going offscreen should be a bit more permissive because it makes the rules harder to understand.
The dificulty curve is a bit odd too and the tricky platforming levels are not really necessay imho.
Great game anyway!