Flippy Grippy
Flippy Grippy is a 2D side-view puzzle game that takes place entirely within one room. The goal of each puzzle is to activate and press a blue key button, and when you do, background tiles that comprise the level flip to reveal the next level.
I was able to complete a handful of puzzle features during the jam's 72 hours, most revolving around a power system. Apart from the main blue button I mentioned above, the following mechanics are present:
- Switches that can be toggled to provide power.
- Lasers and laser receivers (that can in turn power other objects).
- Mirrors used to redirect lasers.
- Rotators used to rotate mirrors.
- Sliding doors that open when powered.
To navigate the world, your player can run and jump with variable height. The LD version of this game includes 25 levels of progressing difficulty, designed to teach players new mechanics without having to explicitly explain how those mechanics work.
I created this game by myself using Monogame (C#) and Visual Studio 2015 Community. I used Paint.NET for graphics and the Farseer Physics Engine for physics. To better facilitate level building, I also spent part of the jam building myself an in-game level editor, which I'm really proud of.
The zip file linked below contains the full game folder. To play the game, run LD37.exe within that folder. There's also a text file called "Controls.txt" that lists the controls since I wasn't able to display them in-game.
Enjoy!
I was able to complete a handful of puzzle features during the jam's 72 hours, most revolving around a power system. Apart from the main blue button I mentioned above, the following mechanics are present:
- Switches that can be toggled to provide power.
- Lasers and laser receivers (that can in turn power other objects).
- Mirrors used to redirect lasers.
- Rotators used to rotate mirrors.
- Sliding doors that open when powered.
To navigate the world, your player can run and jump with variable height. The LD version of this game includes 25 levels of progressing difficulty, designed to teach players new mechanics without having to explicitly explain how those mechanics work.
I created this game by myself using Monogame (C#) and Visual Studio 2015 Community. I used Paint.NET for graphics and the Farseer Physics Engine for physics. To better facilitate level building, I also spent part of the jam building myself an in-game level editor, which I'm really proud of.
The zip file linked below contains the full game folder. To play the game, run LD37.exe within that folder. There's also a text file called "Controls.txt" that lists the controls since I wasn't able to display them in-game.
Enjoy!

Comments9
I agree about puzzles being too easy to solve. That's definitely something I'd fix if I continue the game. And as for the editor, I agree as well. If I continue, I'll flesh out the editor to fix bugs and make it more intuitive and pretty, and at that point, I'd certainly release it. As it currently stands, the editor was essentially built quickly for my own use, so it wasn't in an adequate state to be accessible to others. For the time being, the editor code should be available through the BitBucket link in the Editor class if you're curious.
Thank you for playing!
A shame there's no sound or music, but that level transitioning is just utterly beautiful. Very well done =)
Unfortunately the game crashes for me every single time I try to finish that first level where you have to pass the laser, so I don't know what mechanics you would have shown after that =(
Would be super cool though if there were levels that used the level transitioning as part of the puzzle though.