
Flippy Grippy
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Flippy Grippy is a 2D side-view puzzle game that takes place entirely within one room. The goal of each puzzle is to activate and press a blue key button, and when you do, background tiles that comprise the level flip to reveal the next level.
I was able to complete a handful of puzzle features during the jam's 72 hours, most revolving around a power system. Apart from the main blue button I mentioned above, the following mechanics are present:
- Switches that can be toggled to provide power.
- Lasers and laser receivers (that can in turn power other objects).
- Mirrors used to redirect lasers.
- Rotators used to rotate mirrors.
- Sliding doors that open when powered.
To navigate the world, your player can run and jump with variable height. The LD version of this game includes 25 levels of progressing difficulty, designed to teach players new mechanics without having to explicitly explain how those mechanics work.
I created this game by myself using Monogame (C#) and Visual Studio 2015 Community. I used Paint.NET for graphics and the Farseer Physics Engine for physics. To better facilitate level building, I also spent part of the jam building myself an in-game level editor, which I'm really proud of.
The zip file linked below contains the full game folder. To play the game, run LD37.exe within that folder. There's also a text file called "Controls.txt" that lists the controls since I wasn't able to display them in-game.
Enjoy!
I was able to complete a handful of puzzle features during the jam's 72 hours, most revolving around a power system. Apart from the main blue button I mentioned above, the following mechanics are present:
- Switches that can be toggled to provide power.
- Lasers and laser receivers (that can in turn power other objects).
- Mirrors used to redirect lasers.
- Rotators used to rotate mirrors.
- Sliding doors that open when powered.
To navigate the world, your player can run and jump with variable height. The LD version of this game includes 25 levels of progressing difficulty, designed to teach players new mechanics without having to explicitly explain how those mechanics work.
I created this game by myself using Monogame (C#) and Visual Studio 2015 Community. I used Paint.NET for graphics and the Farseer Physics Engine for physics. To better facilitate level building, I also spent part of the jam building myself an in-game level editor, which I'm really proud of.
The zip file linked below contains the full game folder. To play the game, run LD37.exe within that folder. There's also a text file called "Controls.txt" that lists the controls since I wasn't able to display them in-game.
Enjoy!