Ludum Dare #37compo
flwr truss plus
[RECOMMENDED SETTINGS: FULL SCREEN 640x480 OR LOWEST RESOLUTION]
[CONTAINS FLASHING COLORS]
in a place, there's some flwrs
look closely at the inside of boxes
look closely at portals
bring objects between portals
throw away items in the trashbin to discard them
put corresponding objects in outbox to achieve
Controls
WASD - Move
Q and E - Look up/down or left/right
Spacebar - Toggle look direction between up/down and left/right
Mouse - Click and hold flwrs
Credits
Art/Programming/Music by wednesday scones
Sfx made using Bfxr
psx_retroshader by dsoft20
[CONTAINS FLASHING COLORS]
in a place, there's some flwrs
look closely at the inside of boxes
look closely at portals
bring objects between portals
throw away items in the trashbin to discard them
put corresponding objects in outbox to achieve
Controls
WASD - Move
Q and E - Look up/down or left/right
Spacebar - Toggle look direction between up/down and left/right
Mouse - Click and hold flwrs
Credits
Art/Programming/Music by wednesday scones
Sfx made using Bfxr
psx_retroshader by dsoft20
Comments36
But the camera control is a torture really hard to get used to.
I do appreciate the efforts made to include sound and music and the graphic effects to set the mood.
Why keyboard look controls when mouse would have done?
Why use a switch to change look directions?
Why pick up flowers?
Why the cool but epilepsy-inducing effect?
What's the point of the second room/screen?
What's the point of it all? XD
Fitting graphics, a box spewing flowers, claws & moody bleeps feed the 'what's going on here' vibe.
Unfortunately, I couldn't any 'flower of lager size', 'discarded' or otherwise, even when inside the in-box or trash can.
spoilers if u want to know how to get large flwrs and discarded flwrs: http://pastebin.com/KQT0p63P
Good graphics, fitting music!
Well done
The Input was fitting in my opinion, since it underlines the trippiness
Also, I had to cmd+tab and then quit that way on OS/X, maybe you should make ESC quit the game or something (this is probably not a problem on windows though).
Also asking for donations for a jam game is annoying. I don't think you should ask for money for something you spent a weekend putting together. Wait until you have a more polished version.
Unfortunately I didn't really get anywhere. I was asked for flowers of various sizes, but I feel like there wasn't really any way to tell them apart, and I can't say I ever saw any that appeared particularly bigger. Maybe I didn't get any? :C
I suspect that perhaps I was supposed to do something with the portal to fix a larger flower, but unfortunately there seems to be a game-breaking bug on the other side, because once I'd gone through the portal to the little corridor, I couldn't get back. The character simply wouldn't walk forward any further at a particular distance from the portal, as if there were an invisible wall in the way. Restarted a few times but it was the same every time. I played the OS X version in case that matters!
I feel like you overcomplicated the controllers with the Q/E/space concept, when a simple mouse look would've solved the problem in a much more natural way, and actually is what most people would expect from a first person game, since it's a common controller scheme. How come you ended up solving it this way? p:
Music and graphics are interesting and definitely set a peculiar mood.
Theme is slightly stretched, I suppose, as the portal technically takes one to a different room, but eh. c;
Would be interesting to know more about what you had in mind, as I got stuck and couldn't really get anywhere so I didn't really understand the game. :'c